This update is only for the _dev branch. There were many things added or changed over the past week, so I'm not going to post full patch notes, but instead will make a compilation of some of the highlights.
In this update4
Full notes
Full NET.CRAWL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions0 changes0 removals
Performance
Maps
Gameplay
UI and audio
addedThere were many things added or changed over the past week, so I'm not going to post full patch notes, but instead will make a compilation of some of the highlights. I seriously need your help with testing. Even if you never report I can see some of your stats in the analytics and most critical bugs send crash reports.
addedAddedhigher priority for work in progress levels/aspects (you will see new stuff way more often in the _dev branch); - 7 new items; - Hydra(composite core): 3 heads with downtime; - Monty(core): Yes, it's a Manticore and jumps towards you at the end of the turn and bites; - Insight(aspect): Reveals up to 2 away on Data overflow; - Sunrise(aspect): Reveals up to X away on turn start (X = turn number); - Second Wind (aspect): Add 2 Actions and 2 Firewall start of the 2nd turn; - 3D printer (aspect): Add 1 random item on Exit; - Orion's Belt (aspect): Starting with the 3rd Turn - create Satellite+ on the edge; - Rocket Boots (system node): Teleport to target and exhaust it, drop X/2 (distance); - Scaling for all corrupted aspects (usually +1 thing past certain stage);
addedChangedWeb Filter(hostile node) reworked: Stores data, releases on Exhaust; - Bucky(core): changed to restore only X/2 Actions on full memory upload; - Gravitum(core): changed to proc on every 2nd move; - Gravitum(core): pull activation prioritizes horizontal movement; - Multicharger(aspect): Multiuse +1; - Mayson(core) disabled for a rework; - Arcing Fusebox+(node): reverted to Charged(5) with EOT exhaust; - Compass and Random Walker(aspect) disabled (will be introduced in challenges, not sure);
addedFixedEnergy burst and some other tooltips; - Piezoelectric Array(aspect) was adding Actions at the start of the 1st turn; - upgraded nodes drops;
NET.CRAWL changes
addedThere were many things added or changed over the past week, so I'm not going to post full patch notes, but instead will make a compilation of some of the highlights. I seriously need your help with testing. Even if you never report I can see some of your stats in the analytics and most critical bugs send crash reports.
addedhigher priority for work in progress levels/aspects (you will see new stuff way more often in the _dev branch); - 7 new items; - Hydra(composite core): 3 heads with downtime; - Monty(core): Yes, it's a Manticore and jumps towards you at the end of the turn and bites; - Insight(aspect): Reveals up to 2 away on Data overflow; - Sunrise(aspect): Reveals up to X away on turn start (X = turn number); - Second Wind (aspect): Add 2 Actions and 2 Firewall start of the 2nd turn; - 3D printer (aspect): Add 1 random item on Exit; - Orion's Belt (aspect): Starting with the 3rd Turn - create Satellite+ on the edge; - Rocket Boots (system node): Teleport to target and exhaust it, drop X/2 (distance); - Scaling for all corrupted aspects (usually +1 thing past certain stage);
addedWeb Filter(hostile node) reworked: Stores data, releases on Exhaust; - Bucky(core): changed to restore only X/2 Actions on full memory upload; - Gravitum(core): changed to proc on every 2nd move; - Gravitum(core): pull activation prioritizes horizontal movement; - Multicharger(aspect): Multiuse +1; - Mayson(core) disabled for a rework; - Arcing Fusebox+(node): reverted to Charged(5) with EOT exhaust; - Compass and Random Walker(aspect) disabled (will be introduced in challenges, not sure);
addedEnergy burst and some other tooltips; - Piezoelectric Array(aspect) was adding Actions at the start of the 1st turn; - upgraded nodes drops;
This update is only for the _dev branch.
There were many things added or changed over the past week, so I'm not going to post full patch notes, but instead will make a compilation of some of the highlights. I seriously need your help with testing. Even if you never report I can see some of your stats in the analytics and most critical bugs send crash reports.
By the way, if you have an idea for a node or a feature now is the best time to share it. At some point it might be too late.
Selected patch notes for versions [EA.0.1.11a1]-[EA.0.1.11a7] - 24.03.2026 - DEV ONLY
Added
higher priority for work in progress levels/aspects (you will see new stuff way more often in the _dev branch); - 7 new items; - Hydra(composite core): 3 heads with downtime; - Monty(core): Yes, it's a Manticore and jumps towards you at the end of the turn and bites; - Insight(aspect): Reveals up to 2 away on Data overflow; - Sunrise(aspect): Reveals up to X away on turn start (X = turn number); - Second Wind (aspect): Add 2 Actions and 2 Firewall start of the 2nd turn; - 3D printer (aspect): Add 1 random item on Exit; - Orion's Belt (aspect): Starting with the 3rd Turn - create Satellite+ on the edge; - Rocket Boots (system node): Teleport to target and exhaust it, drop X/2 (distance); - Scaling for all corrupted aspects (usually +1 thing past certain stage);
Changed
RemovedWeb Filter(hostile node) reworkedStores data, releases on Exhaust; - Bucky(core): changed to restore only X/2 Actions on full memory upload; - Gravitum(core): changed to proc on every 2nd move; - Gravitum(core): pull activation prioritizes horizontal movement; - Multicharger(aspect): Multiuse +1; - Mayson(core) disabled for a rework; - Arcing Fusebox+(node): reverted to Charged(5) with EOT exhaust; - Compass and Random Walker(aspect) disabled (will be introduced in challenges, not sure);
Fixed
Energy burst and some other tooltips; - Piezoelectric Array(aspect) was adding Actions at the start of the 1st turn; - upgraded nodes drops;