In this update4
Full notes
Full NET.CRAWL update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, this update is a little bit rushed because of the sale we had lined up with the festival. I'll write a proper community post in the next few days. There are quite a few things to talk about.
What changed
- UI and audio
- Events
- Fixes
NET.CRAWL changes
Unfortunately, the new map locations (random upgrade or data node) still don't have visual effects attached, and there are some UI issues, like missing UI tooltips or Depth/Difficulty widgets. These are all minor and were not worth delaying the update (I hope).
Please, let us know if you encounter any bugs. Updates like this are unnecessarily stressful.
[EA.0.3.0] - 25.04.2026
Added
play window redesign; - start with corrupted nodes in System Grid and Data Pool (as many as the number of defeated bosses); - 5 early game cores (Zeus, Linus, Upvote, Downvote and Oliver); - more final art;
Changed
- Add Slots location5 slots for 100 credits; - Instant Message(data): Singleton added. [When Action is spent] condition removed; - Heartworks(location): 1 Heart for 2 Crystals option (replaced +1 Link option); - Heartworks(location): 3 Empty Hearts for 5 Crystals option(+1 Crystal); - Vaders don't move at the end of Turn without Mom; - Bandwidth removed from Mirror Copy and Police Report; - Morning news(data): singleton added; - Recovery File(data): Limited and Express removed (upgraded version left the same); - number of restarts per run changed to 8/6/4/2 based on difficulty Lite/Default/Pro/Max; - Alert(new keyword on Polaris and Loki): changed to "Add 2 Trace and strengthen Firewall by 2";
Fixed
Get Traced and X/2 Actions colorization; - Orion's belt(aspect) not working; - Home directory was ignored during level generation;
Source
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