Update log
Full NET.CRAWL update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey, this update is a little bit rushed because of the sale we had lined up with the festival. I'll write a proper community post in the next few days. There are quite a few things to talk about.
Extracted changes
- Maps
- Gameplay
- Fixes
Unfortunately, the new map locations (random upgrade or data node) still don't have visual effects attached, and there are some UI issues, like missing UI tooltips or Depth/Difficulty widgets. These are all minor and were not worth delaying the update (I hope).
Please, let us know if you encounter any bugs. Updates like this are unnecessarily stressful.
[EA.0.3.0] - 25.04.2026
Added
- play window redesign; - start with corrupted nodes in System Grid and Data Pool (as many as the number of defeated bosses); - 5 early game cores (Zeus, Linus, Upvote, Downvote and Oliver); - more final art;
Changed
- Add Slots location: 5 slots for 100 credits; - Instant Message(data): Singleton added. [When Action is spent] condition removed; - Heartworks(location): 1 Heart for 2 Crystals option (replaced +1 Link option); - Heartworks(location): 3 Empty Hearts for 5 Crystals option(+1 Crystal); - Vaders don't move at the end of Turn without Mom; - Bandwidth removed from Mirror Copy and Police Report; - Morning news(data): singleton added; - Recovery File(data): Limited and Express removed (upgraded version left the same); - number of restarts per run changed to 8/6/4/2 based on difficulty Lite/Default/Pro/Max; - Alert(new keyword on Polaris and Loki): changed to "Add 2 Trace and strengthen Firewall by 2";
Fixed
- Get Traced and X/2 Actions colorization; - Orion's belt(aspect) not working; - Home directory was ignored during level generation;
Source
