Mostly bug fixes (Hot Topic, White Noise+, Rocket boots+). Polaris reworked and should be more fun now (or less unfun). Loki returns as a Depth-2 boss.
In this update6
Full notes
Full NET.CRAWL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes5 additions0 changes0 removals
Events
Gameplay
UI and audio
addedMostly bug fixes (Hot Topic, White Noise+, Rocket boots+). Polaris reworked and should be more fun now (or less unfun). Loki returns as a Depth-2 boss. Both Polaris and Loki use "[Alert]: Add 3 Trace and strengthen Firewall by 3". I'm not sure it's justified, but it looks like it makes descriptions a little cleaner. I don't want to turn it into [Alert X], though.
addedAddedLoki(core): added as a Depth-2 boss (+achievement);
addedChangedPolaris(core): reworked, movement restriction removed, adds 3 Trace and Firewall instead //still needs a lot more visual support; - Cold Call+ and ICE Block+(data): Multiuse replaced with +1 Data buff; - Boris(core): Add 5 replaced with Set 5 for Actions/Trace/Firewall; - Boris and a few other Depth-2 cores: Core Strength adjusted based on difficulty; - Pablo(core): changed to accept Upload; - Hot Reset and System Update (express reboot nodes): Limited removed;
addedFixedHot Topic(data node): was reducing trace instead of giving callbacks; - Dual-band router(system): reworked. Multiuse, gain 2 Callbacks added; - White Noise+ missing Express; - Rocket Boots+ wasn't working; - force Amber to hide last (so EOT nodes will have their proc); - Bare Wire(aspect): - Contract Loophole: wrong effect; - more typos(thank you kind people);
addedAddedUpvote and Downvote(cores): Punish/reward you for going up/down; - Zeus(core): lose 1 Link and gain 1 Action when Express is activated; - Linus(core): restore 1 Link and gain 1 Action when System node is activated; - Oliver(core): Upload Actions instead of Data. Adds nodes that produce actions; - Cryptonomicon(corrupt data): Lose 2(1) max Link, then gain X Data (X = current Link); - Console(system): Drop X Trace (X = number of active System nodes). Reveal all system on upgraded; - Callbacks+1 (aspect, no name); Callbacks gain +1, EOT lose 1 callback;
NET.CRAWL changes
addedMostly bug fixes (Hot Topic, White Noise+, Rocket boots+). Polaris reworked and should be more fun now (or less unfun). Loki returns as a Depth-2 boss. Both Polaris and Loki use "[Alert]: Add 3 Trace and strengthen Firewall by 3". I'm not sure it's justified, but it looks like it makes descriptions a little cleaner. I don't want to turn it into [Alert X], though.
addedLoki(core): added as a Depth-2 boss (+achievement);
addedPolaris(core): reworked, movement restriction removed, adds 3 Trace and Firewall instead //still needs a lot more visual support; - Cold Call+ and ICE Block+(data): Multiuse replaced with +1 Data buff; - Boris(core): Add 5 replaced with Set 5 for Actions/Trace/Firewall; - Boris and a few other Depth-2 cores: Core Strength adjusted based on difficulty; - Pablo(core): changed to accept Upload; - Hot Reset and System Update (express reboot nodes): Limited removed;
addedHot Topic(data node): was reducing trace instead of giving callbacks; - Dual-band router(system): reworked. Multiuse, gain 2 Callbacks added; - White Noise+ missing Express; - Rocket Boots+ wasn't working; - force Amber to hide last (so EOT nodes will have their proc); - Bare Wire(aspect): - Contract Loophole: wrong effect; - more typos(thank you kind people);
addedUpvote and Downvote(cores): Punish/reward you for going up/down; - Zeus(core): lose 1 Link and gain 1 Action when Express is activated; - Linus(core): restore 1 Link and gain 1 Action when System node is activated; - Oliver(core): Upload Actions instead of Data. Adds nodes that produce actions; - Cryptonomicon(corrupt data): Lose 2(1) max Link, then gain X Data (X = current Link); - Console(system): Drop X Trace (X = number of active System nodes). Reveal all system on upgraded; - Callbacks+1 (aspect, no name); Callbacks gain +1, EOT lose 1 callback;
Mostly bug fixes (Hot Topic, White Noise+, Rocket boots+). Polaris reworked and should be more fun now (or less unfun). Loki returns as a Depth-2 boss. Both Polaris and Loki use "[Alert]: Add 3 Trace and strengthen Firewall by 3". I'm not sure it's justified, but it looks like it makes descriptions a little cleaner. I don't want to turn it into [Alert X], though.
[EA.0.2.1] - 20.04.2026
Added
AddedLoki(core)added as a Depth-2 boss (+achievement);
Changed
RemovedPolaris(core)reworked, movement restriction removed, adds 3 Trace and Firewall instead //still needs a lot more visual support; - Cold Call+ and ICE Block+(data): Multiuse replaced with +1 Data buff; - Boris(core): Add 5 replaced with Set 5 for Actions/Trace/Firewall; - Boris and a few other Depth-2 cores: Core Strength adjusted based on difficulty; - Pablo(core): changed to accept Upload; - Hot Reset and System Update (express reboot nodes): Limited removed;
Fixed
AdjustedHot Topic(data node)was reducing trace instead of giving callbacks; - Dual-band router(system): reworked. Multiuse, gain 2 Callbacks added; - White Noise+ missing Express; - Rocket Boots+ wasn't working; - force Amber to hide last (so EOT nodes will have their proc); - Bare Wire(aspect): - Contract Loophole: wrong effect; - more typos(thank you kind people);
Known Issue
Home directory is skipped during level creation (Home Directory+ should be fine);
DEV ONLY
Added
Upvote and Downvote(cores): Punish/reward you for going up/down; - Zeus(core): lose 1 Link and gain 1 Action when Express is activated; - Linus(core): restore 1 Link and gain 1 Action when System node is activated; - Oliver(core): Upload Actions instead of Data. Adds nodes that produce actions; - Cryptonomicon(corrupt data): Lose 2(1) max Link, then gain X Data (X = current Link); - Console(system): Drop X Trace (X = number of active System nodes). Reveal all system on upgraded; - Callbacks+1 (aspect, no name); Callbacks gain +1, EOT lose 1 callback;