Update archive
Latest Myriad Mayhem updates
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0.75 (@Experimental Branch)
Summary Last time I mentioned the next patch would bring a new map — however, I want each new map to come with something more substantial, so it doesn't feel like just a reskin. In this case, I'm working on a new goal m…
Updated to 0.74.3 (Live Branch)
Both the live branch (default public branch) and the testing branch have been updated to the latest experimental version (0.74.3). - A new experimental version is almost ready as well.
0.74.3 (@Experimental Branch)
This update was mainly me wrestling with a nasty crash bug. Turns out it was caused by a tool I use, so I updated it… which broke something else… which made Unity complain… which meant updating Unity too… which caused e…
Hotfix - 0.74.2 (@Experimental Branch)
Just a small hotfix to solve a bug related to upgrades after some of the refactoring
Hotfix - 0.74.1 (@Experimental Branch)
Summary Just a small hotfix to solve a game-crash with opening chest, and minor fixes / adjustments. Balancing Rearranged when you unlock new upgrades & buildings - you gain them much earlier levels E.g. Watch-Tower and…
0.74.0.0 (@Experimental Branch)
Summary This patch is a smaller one, as development time was limited over the holidays and due to illness — thanks for your patience! The main focus has been expanding AI behavior for units and buildings. This required…
Devlog (2025-11-23)
Hey everyone! Sorry things have been a little quiet on my end lately. Life kinda ganged up on me for a bit — the first two weeks disappeared into tax paperwork (the most boring boss; you know, one of those with cutscene…
0.73.2.0 (@Experimental Branch)
Summary Just a small patch to mainly fix & "balance" stuff with latest patch Meteor has been heavily buffed — currently a bit over powered by design for testing and feedback. Reduced Fire friendly fire damage from 100%…
0.73.0.0 (@Experimental Branch)
Summary This patch doesn’t add much visible content, as most of the work focused on updating the game engine and tools. A new ability — Meteor — has been added. Due to a critical security issue in Unity, I had to upgrad…
Dev-log (2025-10-08)
Hi everyone! just a small update, the next patch is nearing finished. I was hoping to get it done last week, but then my family got sick AND then Unity (the game engine I use) announced they had a critical-”security” is…
Hotfix - 0.72.10.0 (@Experimental Branch)
Summary Just a simple hotfix to two introduced bugs with the latest patch, but also solved some other older bugs, and added a camera-shake toggle in settings. Quality of Life Added a toggle to disable / enable camera-sh…
Update - 0.72.0.0 (@Experimental Branch)
Summary Bloody hell, this patch turned into another long haul — six months in the making. But as I mentioned in my devlogs, so have my toddlers been playing Pokémon with all viruses and bacterias, “Gotta catch’em all!”…
Dev-log (2025-06-26)
Hi everyone, Still slow progress on the game, and sadly have to go even slower as the kids will start their summer-vacation after next week. A little good news though, the smallest one will finally move up one class, aw…
Dev-log (2025-04-16)
Hi everyone, I just thought I'd post a lil-update, so after all these weeks of sick kids, they finally got well last week, so I’ve been able to work... 5 days now? On the game :D! Got a little hiccup, as I've tried a co…
Dev-log (2025-03-28)
Sorry everyone, kids seem to play Pokémon with every cold / flu they can find (Gotta catch 'em all), so I have only worked one week of the last five weeks, so sadly the patch will be delayed once again.
Dev-log (2025-03-07)
Hi everyone, I just want to give a small update on the game, so sadly I have been taking care of my kids since the last patch. So I've only gotten a few hours of work done (excluding all the written notes :P, so have a…
Hotfix #2 (0.71.2.0) - Status Effect visual effects not going away - Solved
Solved bug with your allies mages making status effect visual effects everlasting Whops! Forgot to also mention, enemies witch doctors (those pesky using area poison attacks), have their health reduced by ~60%, they sho…
Hotfix #1 - Solved bug with Equipment Skuld
Sorry everyone, hard to remember to test everything, especially when it feels like I've been poking around in a lot of the area. There has been a skulking bug with StatusEffects (burning, poison, healing over time, etc.…
Update - 0.71.0.0
Version 0.71.0.0 This patch remade the whole save-system, and I think is an improvement in all aspects of the game. So it will be added to all branches right away. Summary - Finally got the waypoint system updated! So y…
Hotfix #4 - for the new experimental-branch version (0.7.70.0)
Most of the time working on this patch went into (hopefully) fully fixing that nasty revive-bug. But also throwed in some minor tweaks to make earlier phases of the game more fun & higher paced, but also reduce the snow…
