Myriad Mayhem
Steam News 17 February 20263mo ago

Hotfix - 0.74.1 (@Experimental Branch)

Summary Just a small hotfix to solve a game-crash with opening chest, and minor fixes / adjustments. Balancing Rearranged when you unlock new upgrades & buildings - you gain them much earlier levels E.g. Watch-Tower and…

Update log

Full Myriad Mayhem update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes3 additions5 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Workshop
fixedSummaryJust a small hotfix to solve a game-crash with opening chest, and minor fixes / adjustments.
addedBalancingRearranged when you unlock new upgrades & buildings - you gain them much earlier levels E.g. Watch-Tower and MageTower is available from start The original reasoning behind the previous version was to avoid throwing every mechanic the game has at the player all at once, and to create more substantial meta-progression rewards. However, a player pointed out that build slots saw almost no use early on, which highlighted a real issue - So it became a no-brainer to make them available much earlier. 🙂
changedOtherReduced Revive altar size by ~25% - was a little out of place
changedOtherUpdated Food-tooltip (top left corner) - to be more descriptive.
changedOtherIncreased delay in opening the chest until drop-window shows from 0.25 -> 1 seconds - it felt hard to notice the open-chest animation.
changedFixed bugsCrash when opening chest
Increased delay in opening the chest until drop-window shows0.25 to 1s

Summary

Just a small hotfix to solve a game-crash with opening chest, and minor fixes / adjustments.

Balancing

  • Rearranged when you unlock new upgrades & buildings - you gain them much earlier levels

    • E.g. Watch-Tower and MageTower is available from start

    • The original reasoning behind the previous version was to avoid throwing every mechanic the game has at the player all at once, and to create more substantial meta-progression rewards. However, a player pointed out that build slots saw almost no use early on, which highlighted a real issue - So it became a no-brainer to make them available much earlier. 🙂

  • Enemies larger camps will awaken much slower (time until they start sending waves)

    • To give the player a little more breather when awakening enemies bases.

Other

  • CosmeticReduced Revive altar size by ~25%was a little out of place
  • When a critical error occurs, selecting “Quit Game” will now fully close the game instead of returning to the main menu. - As the game may be unstable afterward.

  • CosmeticUpdated Food-tooltip (top left corner)to be more descriptive.
  • Increased delay in opening the chest until drop-window shows from 0.25 -> 1 seconds - it felt hard to notice the open-chest animation.

Bugs

I really appreciate any help in tracking these down! If you run into one, please share when it happens and what you were doing beforehand — especially any steps or patterns you noticed (for example, if it occurs when doing A after B). Your feedback helps a lot in getting the game closer to bug-free.

If you can spare the time, sending the log file as well would help immensely (see Discord for how). It often points directly to the cause.

Fixed bugs

  • Crash when opening chest

Evasive elite bugs currently being hunted

These are known issues that I haven’t been able to reproduce or are hard to fix.

  • CosmeticMagicCircle Aegisthe new AI sometimes sneaks inside, even if they shouldn’t be able to.
  • Chain Lightning: Doesn't always jump to the next target in the vicinity.

  • Upgrades in progress don't always cancel when the building is destroyed.

  • The new AI version has a large impact on performance - will look into it if it gets out of hand (most noticeable with a lot of units, e.g. with the pack of the black wargs).

Elusive bugs — presumed eradicated (since Patch 0.74)

I’ve identified and fixed at least one source of these issues. However, some bugs can have multiple causes, so please let me know if you still encounter them.

  • When you restart multiple matches after each other the game crashes, the culprit is the Pathfinding AI tool the game uses - Thanks to the community for finding and reporting it. Will try to get hold of the author to see if he knows a fix.

  • If you're slowed by a chill effect, the blue visual effect sometimes doesn't disappear.

Source

Steam News / 17 February 2026

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