Myriad Mayhem
Steam News 28 February 20262mo ago

0.74.3 (@Experimental Branch)

This update was mainly me wrestling with a nasty crash bug. Turns out it was caused by a tool I use, so I updated it… which broke something else… which made Unity complain… which meant updating Unity too… which caused e…

Update log

Full Myriad Mayhem update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions3 changes0 removals
  • Workshop
  • Performance
  • Gameplay
  • Balance
  • Fixes
changedThis update was mainly me wrestling with a nasty crash bug. Turns out it was caused by a tool I use, so I updated it… which broke something else… which made Unity complain… which meant updating Unity too… which caused even more things to fix 😅, which may cause some unexpected issues. Please report anything unusual you encounter.
changedThis build may run slightly slower than usual because it contains extra diagnostics to help us identify a rare crash issue.
addedEnhancementsBeam now has a improved visual effect
addedEnhancementsAdded recoil/pushback when firing the beam
fixedFixed BugsI’ve tracked down and fixed at least one cause of these issues. Some bugs can be sneaky though, so let me know if you still run into anything weird.
changedFixed BugsMeteor could be cast while moving

This update was mainly me wrestling with a nasty crash bug. Turns out it was caused by a tool I use, so I updated it… which broke something else… which made Unity complain… which meant updating Unity too… which caused even more things to fix 😅, which may cause some unexpected issues. Please report anything unusual you encounter.

This build may run slightly slower than usual because it contains extra diagnostics to help us identify a rare crash issue.

Also made some improvements to the beam ability thanks to feedback from the community 💙

Enhancements

  • Beam now has a improved visual effect

  • Added recoil/pushback when firing the beam

Fixed Bugs

I’ve tracked down and fixed at least one cause of these issues. Some bugs can be sneaky though, so let me know if you still run into anything weird.

  • Meteor could be cast while moving

  • Revive Altar had a visual bug where some sprites didn’t get the correct color (introduced when I updated to Unity 6.0 a few weeks ago… whoops)

Source

Steam News / 28 February 2026

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