Myriad Mayhem
Steam News 20 February 20251y ago

Update - 0.71.0.0

Version 0.71.0.0 This patch remade the whole save-system, and I think is an improvement in all aspects of the game. So it will be added to all branches right away. Summary - Finally got the waypoint system updated! So y…

Update log

Full Myriad Mayhem update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions2 changes1 removal
  • Gameplay
  • Maps
  • Balance
addedVersion 0.71.0.0This patch remade the whole save-system, and I think is an improvement in all aspects of the game. So it will be added to all branches right away.
addedSummary - Finally got the waypoint system updated!So your allies will now act as if they have scouted the map before embarking, so they will plan a much better attack-waypoint, Branches will have their separate save-files, to avoid having to do extra work to make changes work with deprecated / discarded systems. some groundwork for the new content that will arrive with next patches, and lastly some tweaks, balancing, lowered xp-needed to gain ranks (meta-levels) by ~75%.
addedSummary - Finally got the waypoint system updated!Oh, and I think there might be more unsolved bugs than mentioned at bottom (+ at discord “Knowns issue” channel). But after days of testing the game, I couldn’t find any more than those. Which will be remedied with new content in upcoming patches, <3 (It should still make the game better overall, as most of the solved bugs / issues are old ones). And I have to stop sometime with adding things to this patch, to avoid it taking too long to patch to the game.
removedNew waypoint algorithm for your allies!Updated the waypoint-creating system, so your allies are "much smarter", as if they have scouted the map before setting up a base and creating an optimal attack-pattern. No longer "take the closest to headquarters" anymore :D. Though, I've tested it for a few hours with no error, doesn't mean it can still have some weird edge-cases. So if you do, please send me your player.log file (more info @ the games Discord-channel: "Infrequently-asked-questions", you can send it to the channel "submission-for-player-log", or send it private if you instead prefer that).
changedNew waypoint algorithm for your allies!So your allies will now try to figure out the path that gives the least amount of pressure, with a balance between easiest at the moment and in the long run, but was a really tough nut to crack, as I've spend more than 40h just to figure out a good solution, and it is still far from perfect, but much better and what I could see, so am I happy with the result.
addedNew waypoint algorithm for your allies!Also added feature for me to input your generated-map "seed" and generate identical map, which will be very helpful if you got a weird generated map regions or waypoints, so if you do, you can send me your player.log file, so can I duplicate your run to much right away to replicate the scenario.

Version 0.71.0.0

This patch remade the whole save-system, and I think is an improvement in all aspects of the game. So it will be added to all branches right away.

Summary - Finally got the waypoint system updated!

So your allies will now act as if they have scouted the map before embarking, so they will plan a much better attack-waypoint, Branches will have their separate save-files, to avoid having to do extra work to make changes work with deprecated / discarded systems. some groundwork for the new content that will arrive with next patches, and lastly some tweaks, balancing, lowered xp-needed to gain ranks (meta-levels) by ~75%.

Oh, and I think there might be more unsolved bugs than mentioned at bottom (+ at discord “Knowns issue” channel). But after days of testing the game, I couldn’t find any more than those. Which will be remedied with new content in upcoming patches, <3 (It should still make the game better overall, as most of the solved bugs / issues are old ones). And I have to stop sometime with adding things to this patch, to avoid it taking too long to patch to the game.

New waypoint algorithm for your allies!

Updated the waypoint-creating system, so your allies are "much smarter", as if they have scouted the map before setting up a base and creating an optimal attack-pattern. No longer "take the closest to headquarters" anymore :D. Though, I've tested it for a few hours with no error, doesn't mean it can still have some weird edge-cases. So if you do, please send me your player.log file (more info @ the games Discord-channel: "Infrequently-asked-questions", you can send it to the channel "submission-for-player-log", or send it private if you instead prefer that).

  • So your allies will now try to figure out the path that gives the least amount of pressure, with a balance between easiest at the moment and in the long run, but was a really tough nut to crack, as I've spend more than 40h just to figure out a good solution, and it is still far from perfect, but much better and what I could see, so am I happy with the result.

  • Your allies will however still take shortcuts & sadly awaken camps not in vicinity, so I’m thinking of solutions to solve that.

  • Also added feature for me to input your generated-map "seed" and generate identical map, which will be very helpful if you got a weird generated map regions or waypoints, so if you do, you can send me your player.log file, so can I duplicate your run to much right away to replicate the scenario.

  • The new system will still be polished / improved until it is no longer whacky, so if you get a match with allies having weird attack-waypoints, send me your player.log file (more info in game’s @Discord channels), as I atm. Already know it can’t handle a complex issue I’m still fighting with, but it adds a second layer to the complexity, so it's hard to keep my tongue straight when adding a solution for that, but still don’t break the existing algorithm.

Updated Meta-xp

I reduced the amount of xp needed to gain meta-levels by an insane ~75%. The reason is, this game should be a casual game where you can unlock every “content” (equipment, all abilities & talents, buildings, etc) in a much shorter span. So you can “try out the whole game, faster”.

But, my plan is to add more playable characters, factions (and maybe even a “reset

Source

Steam News / 20 February 2025

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