Myriad Mayhem
Steam News 7 January 20251y ago

Hotfix #4 - for the new experimental-branch version (0.7.70.0)

Most of the time working on this patch went into (hopefully) fully fixing that nasty revive-bug. But also throwed in some minor tweaks to make earlier phases of the game more fun & higher paced, but also reduce the snow…

Update log

Full Myriad Mayhem update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes7 additions8 changes0 removals
  • Balance
  • Gameplay
  • Maps
changedOh and a reminder, all these changes are for the experimental-branch, so a lot of “extreme” testing, rather then small balance-changes too see if a large balance-change had an affect (probably will, but if to big, easily can reduce it, instead of doing lots of small balancing-patches, that is for the second branch of the game (Testing & Balancing) before reaching the final branch that should have stable & well-balanced version. And where your thoughts & suggestions can be a big part of the molding of the game :).
addedThis patch is on the Experimental branch, so to try out this new version, you have to start steam, go to your library, right click on the game/Properties/Betas and select "Experimental - Latest version arrive on this" Now you should see "SELECTED VERSION experimental" right next to the play-button in the library. (Or if you right click on it in the system-tray, it says Myriad Mayhem [experimental])
addedContentRe-added Piercing to enemies defences, higher piercing on tougher targets (their arrow will not stop when hitting a target, until they hit x-amount of units in a line, Think of it like a ballista-arrow/bolt). To lessen the snowball effect of your army.
changedContentMapSetting: "Unveiled Regions" have now reduced values, (10, 15, 19) -> (5, 10, 15), so much smaller map. Let me know if anyone misses the "large map", then we can make the "gap" between smallest and largest bigger.
addedContentAdded a fourth toggle-setting for MapSetting: "Unveiled Regions", it will unlock the whole map, the game is not balanced for this large map open at all, but might be fun for people to play on :).
addedContentAdded restrictions to not be able to start on region 10, 13, they were too strong as a starting region, but region 10 is now in the pool of regions for LandingSite-Challenging.
Nerfed Allies mage area spell, radius3 to 2

Most of the time working on this patch went into (hopefully) fully fixing that nasty revive-bug. But also throwed in some minor tweaks to make earlier phases of the game more fun & higher paced, but also reduce the snowball on endgame / game ends really fast.

Oh and a reminder, all these changes are for the experimental-branch, so a lot of “extreme” testing, rather then small balance-changes too see if a large balance-change had an affect (probably will, but if to big, easily can reduce it, instead of doing lots of small balancing-patches, that is for the second branch of the game (Testing & Balancing) before reaching the final branch that should have stable & well-balanced version. And where your thoughts & suggestions can be a big part of the molding of the game :).

This patch is on the Experimental branch, so to try out this new version, you have to start steam, go to your library, right click on the game/Properties/Betas and select "Experimental - Latest version arrive on this" Now you should see "SELECTED VERSION experimental" right next to the play-button in the library. (Or if you right click on it in the system-tray, it says Myriad Mayhem [experimental])

Content

  • Re-added Piercing to enemies defences, higher piercing on tougher targets (their arrow will not stop when hitting a target, until they hit x-amount of units in a line, Think of it like a ballista-arrow/bolt). To lessen the snowball effect of your army.

  • MapSetting"Unveiled Regions" have now reduced values, (10, 15, 19) -> (5, 10, 15), so much smaller map. Let me know if anyone misses the "large map", then we can make the "gap" between smallest and largest bigger.
  • Added a fourth toggle-setting for MapSetting: "Unveiled Regions", it will unlock the whole map, the game is not balanced for this large map open at all, but might be fun for people to play on :).

  • Added restrictions to not be able to start on region 10, 13, they were too strong as a starting region, but region 10 is now in the pool of regions for LandingSite-Challenging.

  • Added all regions with more then two possible connection, as restricted starting-regions, as they could make the game way to hard (will remove these restrictions later, when I made you able to get stronger starting-location / not as vulnerable by a "multi-connected starting location", but for now, they are super-tough to deal with).

Balancing

  • Map-generator: Now goes more depth before breadth (e.g. try to create maps that are more "deep one path", rather than the closest first & splitting like crazy.

  • Map-generatorReduced chance to open up more paths to the same region, to make unlocked/picked regions less connected (e.g. if you have a path to a region, it is much less likely a new path to it to be opened).
  • Reduced the difficulty on Relaxed, Tenacious and unyielding. (more soon to come with new "smarter" attack-target calculations).

  • Trying out reduced price on all buildings, 50% on small ones, and 25% on the rest

  • Reduced price on Market extra amount, total 90%. And Barracks by a total ~75%

  • CosmeticDouble barracks spawn-timetesting around values, so now they are much cheaper, but not as effective, so you can afford them earlier, but not half as effective.
  • Nerfed Allies mages health, so they are less tanky then archers. (glass cannons).

  • Nerfed Allies mage area spell, radius 3 -> 2. And its damage by 25%, reason is to not make them a killing-machine snowball endgame. But maybe

Source

Steam News / 7 January 2025

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