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- Monsters and Monocles
MONSTERS 'TIL MIDNIGHT IS OUT NOW!
Hi everyone! Launch day for our Monsters & Monocles horde survival spin-off game is here! Monsters 'til Midnight is now available to buy! It's $4.99 |€4,99 |£4.29 with a 20% discount Running for the launch week! We're r…
- Monsters and Monocles
Progress Update: May - October 2022
Hi everyone, It’s been a while since the last update, so let’s jump right in. Taking a Break and Quick Prototypes During the summer, it became increasingly clear that we were both feeling pretty burned out creatively fr…
- Monsters and Monocles
Progress Update: February - April 2022
Hi everyone, Although the first quarter of each new year always feels like a blur of both personal and business tax return preparation work, we’ve still managed to push on and complete another major pillar of the game-N…
- Monsters and Monocles
Progress Update - January 2022
Hi everyone, It’s been quite a while since the last update as both of us try to navigate the challenges that come with having young kids currently learning from home via independent study, but things are still ticking a…
- Monsters and Monocles
Progress Update: September - October 2021
Hi everyone, Since the last update, we’ve been focused on finishing up all of those new items, relics, and weapons that were previously shown. Since quite a few of them use brand-new mechanics and systems that didn’t ex…
- Monsters and Monocles
Progress Update: July - August 2021
Hi everyone! As I discussed in the previous update, the massive, and much needed UI/UX overhaul we've been working on is just about wrapped up outside of the odd bit of final polish. This puts us in a really nice positi…
- Monsters and Monocles
Progress Update: April - June 2021
Hi everyone, As mentioned in the previous couple of updates, these past few months have been all about working through and finishing every aspect of the game's UI. We're happy to report that we managed to hit our goal t…
- Monsters and Monocles
Progress Update - March 2021
Hi everyone, As mentioned in the previous update, we’ve been working on improving and finishing all aspects of the game’s UI and UX. Player HUD Working at a higher resolution for all of the game’s UI elements allows us…
- Monsters and Monocles
Winter Update 2020/2021 - Personal Challenges
Hi everyone, I realize that we've been quiet on here for the past few months, so I wanted to take some time to let you all know what's been going on. Towards the end of last year (and beginning of this year), we were fa…
- Monsters and Monocles
Progress Update: August - September 2020
Hi everyone. With the kids starting full distance learning over the summer, this past couple of months have been quite challenging (and a bit of a blur to be honest!) but we’re trying our best to make progress as we set…
- Monsters and Monocles
Progress Update - July 2020
Hi everyone. For the past few weeks I’ve been chipping away at quite a few different elements across the entire game. Here's a rundown of what I've been working on: Progress on complete UI Overhaul One of the largest im…
- Monsters and Monocles
Progress Update - March - June 2020
Hi everyone. Apologies for falling behind a bit with these updates the past few months, but rest-assured that I've still been making progress on the various elements of the factory zone during that time. Here's what I'v…
- Monsters and Monocles
Progress Update - February 2020
Hi everyone! After weeks of hard work, we're finally getting close to wrapping up the Mansion's Lord Skullington boss! We're super happy with how it's all shaping up, so I wanted to share a quick sneak peek at some WIP…
- Monsters and Monocles
Progress Update - January 2020
Hi everyone! As we all kick-off a brand new year, it’s time for our very first progress update of 2020. Let’s jump right in! The lion’s share of our time this past month has been spent further developing the mansion’s b…
- Monsters and Monocles
Progress Update - December 2019
Hi everyone! As the year draws to a close, here’s a rundown of what we’ve been up to this past month. Factory Zone Enemies To complement the industrial nature of the factory itself, I wanted to really lean into the stea…
- Monsters and Monocles
Progress Update - November 2019
Hi everyone. In an effort to keep you all up to speed with what we’re currently working on, I’m aiming to put together an update post each month. Let’s jump right in! Combat Arenas We felt that the transition into/out o…




