HomeGamesUpdatesPricingMethodology
Steam News3 August 20205y ago

Progress Update - July 2020

Hi everyone. For the past few weeks I’ve been chipping away at quite a few different elements across the entire game.

Full notes

Full Monsters and Monocles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
changedProgress on complete UI Overhaul
changedOne of the largest improvements that we’re working on, is a complete overhaul of the UI and UX across the entire game. Our main goal is to make everything look better aesthetically, to be more functional and generally just more cohesive and polished overall. We’re also trying to inject some of the game’s charm and character wherever possible. I started reworking and improving the existing character select portraits, and I’m also working on win/loss variations to REALLY let you know how your run went :P (Very rough WIP art shown below)
changedLots of other UI improvements are more behind-the-scenes type changes right now, but I’ll be sharing more progress in the coming weeks.
addedHere Comes a New Challenger!
addedI’ve always wanted to develop a more varied and fleshed out roster of playable characters, and this month I was finally able to make a start on the first new addition to the gang!
addedMeet Larcen Gable, an infamous cat burglar with a hefty price on his head, hoping to make amends by fighting off the hordes of evil. He’s one of many new characters that I’ll be bringing to life for the finished game.

Monsters and Monocles changes

changedProgress on complete UI Overhaul
changedOne of the largest improvements that we’re working on, is a complete overhaul of the UI and UX across the entire game. Our main goal is to make everything look better aesthetically, to be more functional and generally just more cohesive and polished overall. We’re also trying to inject some of the game’s charm and character wherever possible. I started reworking and improving the existing character select portraits, and I’m also working on win/loss variations to REALLY let you know how your run went :P (Very rough WIP art shown below)
changedLots of other UI improvements are more behind-the-scenes type changes right now, but I’ll be sharing more progress in the coming weeks.
addedHere Comes a New Challenger!
addedI’ve always wanted to develop a more varied and fleshed out roster of playable characters, and this month I was finally able to make a start on the first new addition to the gang!

Hi everyone.

For the past few weeks I’ve been chipping away at quite a few different elements across the entire game.

Here's a rundown of what I've been working on:

Progress on complete UI Overhaul

One of the largest improvements that we’re working on, is a complete overhaul of the UI and UX across the entire game. Our main goal is to make everything look better aesthetically, to be more functional and generally just more cohesive and polished overall. We’re also trying to inject some of the game’s charm and character wherever possible. I started reworking and improving the existing character select portraits, and I’m also working on win/loss variations to REALLY let you know how your run went :P (Very rough WIP art shown below)

Lots of other UI improvements are more behind-the-scenes type changes right now, but I’ll be sharing more progress in the coming weeks.

Here Comes a New Challenger!

I’ve always wanted to develop a more varied and fleshed out roster of playable characters, and this month I was finally able to make a start on the first new addition to the gang!

Meet Larcen Gable, an infamous cat burglar with a hefty price on his head, hoping to make amends by fighting off the hordes of evil. He’s one of many new characters that I’ll be bringing to life for the finished game.

Traps, Traps, and More Traps!

This month, we’ve also been systematically working our way through each of the zones, designing and integrating new traps to make each one feel a bit more interesting and distinct than they are right now (I’m looking at you spike traps <_<). This will also give me a lot more to work with when I start fleshing out the room variety for each of the zones.

That’s everything from the past few weeks. Thank you for reading, and we’ll See you all next time! :D

Craig

Source

Steam News / 3 August 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.