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Steam News4 June 20206y ago

Progress Update - March - June 2020

Hi everyone. Apologies for falling behind a bit with these updates the past few months, but rest-assured that I've still been making progress on the various elements of the factory zone during that time.

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  • Gameplay
addedAs the factory started coming together, I felt fairly happy with the core tileset, but felt that it was just all a bit too static given the fact it’s supposed to be built around the idea of this free-flowing molten metal-filled victorian factory. With that in mind, I began experimenting with adding a lot more animated tile variants to help bring it all to life a little more

Monsters and Monocles changes

addedAs the factory started coming together, I felt fairly happy with the core tileset, but felt that it was just all a bit too static given the fact it’s supposed to be built around the idea of this free-flowing molten metal-filled victorian factory. With that in mind, I began experimenting with adding a lot more animated tile variants to help bring it all to life a little more

Hi everyone.

Apologies for falling behind a bit with these updates the past few months, but rest-assured that I've still been making progress on the various elements of the factory zone during that time.

Here's what I've been working on:

Factory Boss - Initial Ideas and Sprite Design

I spent some time brainstorming ideas for a fun and interesting boss to round out the factory zone. I settled on the “Scrap Golem,” a decommissioned mining bot that finds itself cobbled back together and reanimated by a mischievous gremlin pilot.

It has a nasty retractable chain-claw and a scorching flamethrower up it's sleeve...literally!! I’m looking forward to fleshing out potential attacks and behaviors as it comes to life.

Factory Zone - Final Touches and Animated Tiles

As the factory started coming together, I felt fairly happy with the core tileset, but felt that it was just all a bit too static given the fact it’s supposed to be built around the idea of this free-flowing molten metal-filled victorian factory. With that in mind, I began experimenting with adding a lot more animated tile variants to help bring it all to life a little more

I still need to clean things up a bit, and also work on the wall tiles, but pretty happy with how it’s progressing, and it’s definitely something I’d like to incorporate into the other existing zones at some point down the line.

Alongside the things above, I've also been working on the various props and enemies that round out a complete zone.

That’s everything for now. Thank you for reading, stay safe, and we’ll See you all next time! :)

Craig

Source

Steam News / 4 June 2020

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