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Steam News9 May 20224y ago

Progress Update: February - April 2022

Hi everyone, Although the first quarter of each new year always feels like a blur of both personal and business tax return preparation work, we’ve still managed to push on and complete another major pillar of the game-N

Full notes

Full Monsters and Monocles update

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What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Balance
  • Events
addedAlthough the first quarter of each new year always feels like a blur of both personal and business tax return preparation work, we’ve still managed to push on and complete another major pillar of the game-NPCs!
changedAlthough there've been a few of them in the game in some capacity for quite some time, they were never really presented properly or polished up to an appropriate standard.
addedWith this in mind, we’ve spent the past couple of months working on adding animations, creating and implementing a proper dialogue/conversation system, fleshing out and improving character dialog, fixing and improving interaction mechanics, and generally just trying to make them feel more like they’re part of the game and it’s world.
addedTrying to also figure out a dialogue system that also works well in local MP was quite a challenge, but overall we’re really happy with how everything turned out. We feel like they add a nice layer of texture to the game that really helps to capture its inherent silliness, while also fleshing out the game’s underlying story and narrative a little more.
addedThe new NPC dialog system in action

Monsters and Monocles changes

  • Ancientmap
addedAlthough the first quarter of each new year always feels like a blur of both personal and business tax return preparation work, we’ve still managed to push on and complete another major pillar of the game-NPCs!
changedAlthough there've been a few of them in the game in some capacity for quite some time, they were never really presented properly or polished up to an appropriate standard.
addedWith this in mind, we’ve spent the past couple of months working on adding animations, creating and implementing a proper dialogue/conversation system, fleshing out and improving character dialog, fixing and improving interaction mechanics, and generally just trying to make them feel more like they’re part of the game and it’s world.
addedTrying to also figure out a dialogue system that also works well in local MP was quite a challenge, but overall we’re really happy with how everything turned out. We feel like they add a nice layer of texture to the game that really helps to capture its inherent silliness, while also fleshing out the game’s underlying story and narrative a little more.
addedThe new NPC dialog system in action

Hi everyone,

Although the first quarter of each new year always feels like a blur of both personal and business tax return preparation work, we’ve still managed to push on and complete another major pillar of the game-NPCs!

A host of colorful characters waiting for you to lend an ear

Although there've been a few of them in the game in some capacity for quite some time, they were never really presented properly or polished up to an appropriate standard.

Professor Crowley busy deciphering ancient manuscripts in his study

With this in mind, we’ve spent the past couple of months working on adding animations, creating and implementing a proper dialogue/conversation system, fleshing out and improving character dialog, fixing and improving interaction mechanics, and generally just trying to make them feel more like they’re part of the game and it’s world.

James Gearsford hard at work maintaining the mighty airship HUB

Trying to also figure out a dialogue system that also works well in local MP was quite a challenge, but overall we’re really happy with how everything turned out. We feel like they add a nice layer of texture to the game that really helps to capture its inherent silliness, while also fleshing out the game’s underlying story and narrative a little more.

The new NPC dialog system in action

With the NPCS finished, the next major pillar we’ve started working on are the remaining boss fights. I’ll have more on this in future updates.

Thank you all for reading, please stay safe and take care.

Craig

Source

Steam News / 9 May 2022

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