HomeGamesUpdatesPricingMethodology
Steam News15 September 20214y ago

Progress Update: July - August 2021

Hi everyone! As I discussed in the previous update, the massive, and much needed UI/UX overhaul we've been working on is just about wrapped up outside of the odd bit of final polish.

In this update3

Full notes

Full Monsters and Monocles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions0 changes0 removals
  • UI and audio
  • Gameplay
addedAs I discussed in the previous update, the massive, and much needed UI/UX overhaul we've been working on is just about wrapped up outside of the odd bit of final polish. This puts us in a really nice position to start adding more of the really fun stuff like new weapons, items, and relics!
addedI don't want to give away too many specifics right now, but here's a quick look at some of the new loot I've been working on:
addedWeaponsMy main goal with the new weapons was to pad out some of the underserved classes such as beam and fire. My personal fav goes to "The Fragpipes", which is the most shrill-sounding homing missile launcher ever devised!
addedRelicsFor the new relics, I continued to lean into the same mythological themes and figures as the existing relics.
addedRelicsWe still need to get all of the new additions integrated and working as intended, but we're so happy to finally flesh this stuff out a bit, and provide a wider range of fun toys to play with :D

Monsters and Monocles changes

addedAs I discussed in the previous update, the massive, and much needed UI/UX overhaul we've been working on is just about wrapped up outside of the odd bit of final polish. This puts us in a really nice position to start adding more of the really fun stuff like new weapons, items, and relics!
addedI don't want to give away too many specifics right now, but here's a quick look at some of the new loot I've been working on:
addedMy main goal with the new weapons was to pad out some of the underserved classes such as beam and fire. My personal fav goes to "The Fragpipes", which is the most shrill-sounding homing missile launcher ever devised!
addedFor the new relics, I continued to lean into the same mythological themes and figures as the existing relics.
addedWe still need to get all of the new additions integrated and working as intended, but we're so happy to finally flesh this stuff out a bit, and provide a wider range of fun toys to play with :D

Hi everyone!

As I discussed in the previous update, the massive, and much needed UI/UX overhaul we've been working on is just about wrapped up outside of the odd bit of final polish. This puts us in a really nice position to start adding more of the really fun stuff like new weapons, items, and relics!

I don't want to give away too many specifics right now, but here's a quick look at some of the new loot I've been working on:

Items

I tried to have fun with the Victorian theme and time-period for these. The "Dubious Handkerchief" and "Shrapnel-filled Corset" are two of my favs :P

Weapons

My main goal with the new weapons was to pad out some of the underserved classes such as beam and fire. My personal fav goes to "The Fragpipes", which is the most shrill-sounding homing missile launcher ever devised!

Relics

For the new relics, I continued to lean into the same mythological themes and figures as the existing relics.

We still need to get all of the new additions integrated and working as intended, but we're so happy to finally flesh this stuff out a bit, and provide a wider range of fun toys to play with :D

Thank you for reading, and please stay safe and take care of yourselves.

Craig

Source

Steam News / 15 September 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.