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Steam News13 April 20215y ago

Progress Update - March 2021

Hi everyone, As mentioned in the previous update, we’ve been working on improving and finishing all aspects of the game’s UI and UX.

Full notes

Full Monsters and Monocles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • UI and audio
changedAs mentioned in the previous update, we’ve been working on improving and finishing all aspects of the game’s UI and UX.
changedPlayer HUDWorking at a higher resolution for all of the game’s UI elements allows us to strike a much better balance between readability and aesthetics, and creates a much better separation between game elements, and UI elements.
addedPlayer HUDWe’ve also added much needed visual indicators to the HUD such as HUD frame shake and flash overlay when taking damage, damage value preview indicators to the HP bar, and a weapon overheat animation. The new "Deceased" reaper overlay also adds a not so subtle (and pretty metal 🤘😎) indicator to teammates who have died. Equipped weapons also now have an icon to show their class.
changedCore game UIFor the game’s core UI, we’ve gone with a fairly clean, simple approach that still incorporates aspects of the game’s Victorian theme.
changedCore game UIWIP settings screen
addedCore game UIA pack(pride?) of Ruperts illustrating the new color selection feature

Hi everyone,

As mentioned in the previous update, we’ve been working on improving and finishing all aspects of the game’s UI and UX.

Player HUD

Working at a higher resolution for all of the game’s UI elements allows us to strike a much better balance between readability and aesthetics, and creates a much better separation between game elements, and UI elements.

We’ve also added much needed visual indicators to the HUD such as HUD frame shake and flash overlay when taking damage, damage value preview indicators to the HP bar, and a weapon overheat animation. The new "Deceased" reaper overlay also adds a not so subtle (and pretty metal 🤘😎) indicator to teammates who have died. Equipped weapons also now have an icon to show their class.

Core game UI

For the game’s core UI, we’ve gone with a fairly clean, simple approach that still incorporates aspects of the game’s Victorian theme.

WIP settings screen

A pack(pride?) of Ruperts illustrating the new color selection feature

New default, win, and defeated character portraits

We still have plenty to do on the UI front, but once it’s wrapped up, we’ll be in a much better position to start adding more new content and really start pushing towards finishing the game.

Thank you for reading, and please stay safe and take care of yourselves.

Craig

Source

Steam News / 13 April 2021

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