Full notes
Full Monstermonger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Performance
Monstermonger changes
The latest major update to Monstermonger greatly extends the Bestiary, adding new achievements, graphics, sounds, effects and collectables. In addition there are a significant number of quality of life improvements as the game edges nearer to a full release.
Full change list is as below:
Added new Bestiary Monster menu
Added new Bestiary Realm menu
Added new achievements for Bestiary completion
Added explanation of Bestiary to Tutorial 6
Added graphic effects for monsters not yet in bestiary
Added frame colouring for completed Bestiaries
Added graphic effects for some monster attacks
Added controller rumble effects for some monster attacks
Fixed inconsistent colouring of skill names
Fixed edge case for grayscaling villagers
Fixed fog/mist effects in sea / swamp realms
Fixed dragon breath lighting effect
Fixed rare race-condition leading to inconsistent state
Improved performance by ~5%
Improved background scenery in the Bestiary
Improved main menu structure
Improved game install icon
Improved sound effects for several monsters
Improved animations for several monsters
Improved textures for several monsters
Source
Changelog.gg summarizes and formats this update. How we read updates.
