Full notes
Full Monstermonger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
Monstermonger changes
The latest update to Monstermonger brings a number of quality of life improvements, focussing on UI and performance / usability improvements across the board.
Full change list is as below:
Added new options menu to select preferred realm
Added names for XP levels above "Monstermonger"
Fixed tactical menu being selectable after game end
Fixed issue with icons sometimes appearing the wrong size
Fixed issue with icons being clipped by monster attacks
Fixed issue with villager weapons not showing grayscale
Improved performance by ~10%
Improved install size by ~30%
Improved load time by ~50%
Improved highlighting of villagers when using a controller
Improved error messages when trying to make an invalid move
Improved handling of multiplayer rematches
Improved handling of multiplayer rage quits
Improved animations in the realm backgrounds
Improved special effects of some of the monsters
Improved tutorial 1 to use a more interesting monster
Improved underlying code architecture to allow porting to consoles
Source
Changelog.gg summarizes and formats this update. How we read updates.
