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Steam News24 October 20205y ago

Monstermonger V0.2.0 is now live

We are delighted to announce the first major update to Monstermonger. "Rare" monsters have been sighted in the Realms of Dragoris!

Full notes

Full Monstermonger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions15 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedRare monsters can be sold to dungeon keepers for more gold than usual, and introduce more complex tactical decision making in the mid-game phase of play. We've also added a new tactical menu giving an overview of what sorts of monsters might be lurking in the shadows and allows you to better plan your long term strategy for capturing them right from the start of the game.
addedAdded rare monsters
addedAdded tactical menu showing summary of remaining monsters
fixedFixed tweening of monsters when taming/selling them
fixedFixed random number generator often giving low values
changedUpdated Tutorial 4 to explain rare monsters

Monstermonger changes

addedRare monsters can be sold to dungeon keepers for more gold than usual, and introduce more complex tactical decision making in the mid-game phase of play. We've also added a new tactical menu giving an overview of what sorts of monsters might be lurking in the shadows and allows you to better plan your long term strategy for capturing them right from the start of the game.
addedAdded rare monsters
addedAdded tactical menu showing summary of remaining monsters
fixedFixed tweening of monsters when taming/selling them
fixedFixed random number generator often giving low values

We are delighted to announce the first major update to Monstermonger. "Rare" monsters have been sighted in the Realms of Dragoris!

Rare monsters can be sold to dungeon keepers for more gold than usual, and introduce more complex tactical decision making in the mid-game phase of play. We've also added a new tactical menu giving an overview of what sorts of monsters might be lurking in the shadows and allows you to better plan your long term strategy for capturing them right from the start of the game.

Full change list is as below:

  • Added rare monsters

  • Added tactical menu showing summary of remaining monsters

  • Fixed tweening of monsters when taming/selling them

  • Fixed random number generator often giving low values

  • Updated Tutorial 4 to explain rare monsters

  • Updated Tutorial 3 to explain tactical summary menu

  • Updated Tutorial 2 to make it harder to end in a draw

  • Updated Tutorials to handle draws better

  • Updated AI to take account of rare monsters

  • Updated AI to take account of tactical summary data

  • Updated UI to highlight when you can capture monsters

  • Updated UI to highlight when you cannot recruit villagers

  • Updated UI to better display larger amounts of gold

  • Updated UI to better display larger changes in XP

  • Updated XP curve to better handle larger amounts of gold

  • Updated menu text to make the level ordering clearer

  • Updated online multiplayer matching algorithm

  • Updated online multiplayer timeouts

  • Updated the Expert AI speed to allow you to see its moves

As always, your feedback is really appreciated. Please drop by the discussion forums as it would be great to chat with you more about what you'd like to see in future updates. What kinds of challenges would you like to see? What more tactical options would you like to have? Where would you like to see the game evolve and develop into what you would like it to be?

We look forward to hearing your ideas, and working with you to make your game the best it can possibly be.

Source

Steam News / 24 October 2020

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