Full notes
Full Monstermonger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
Monstermonger changes
Players can now unlock abilities as they complete the campaign mode, giving a greater sense of progression through the game. A "Freeplay" mode is also available for those who want to just jump in and figure out the mechanics of each ability on their own. In addition, the latest release adds lots more polish to the game, with significant performance and UX improvements throughout.
Full change list is as below.
Added unlockable abilities
Fixed synchronization between Global and Steam leaderboards
Fixed audio glitch when closing end-game results menu early
Improved start of day loading sequence
Improved monster & villager UI icons
Improved menu navigation when using controller / keyboard
Improved options button selection UI
Improved UI audio feedback
Improved player preferences tracking
Improved performance in-game by 20%
Improved performance when reading files from disk
Improved internal architecture for easier porting to consoles
Source
Changelog.gg summarizes and formats this update. How we read updates.
