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Steam News6 December 20205y ago

Monstermonger V0.7.0 is now live

Two major new game mechanics have been added to Monstermonger - contracts from wealthy dungeon owners to capture specific monsters, and swapping starting skills for extra gold.

Full notes

Full Monstermonger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes9 additions12 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Server
  • Performance
  • UI and audio
addedTwo major new game mechanics have been added to Monstermonger - contracts from wealthy dungeon owners to capture specific monsters, and swapping starting skills for extra gold. Both of these add new tactical options in the game, forcing players to think more carefully about how they balance their short and long term priorities. Also included are a ton of minor tweaks and improvements, generally adding extra layers of polish as the game rapidly approaches the end of Early Access and its final release.
addedAdded contracts to hunt for specific monsters
addedAdded option to select gold instead of starting skill
addedAdded new Tutorial 6 to showcase contracts
addedAdded new Tutorial 8 to showcase starting gold
addedAdded new achievement for starting gold option

Monstermonger changes

addedTwo major new game mechanics have been added to Monstermonger - contracts from wealthy dungeon owners to capture specific monsters, and swapping starting skills for extra gold. Both of these add new tactical options in the game, forcing players to think more carefully about how they balance their short and long term priorities. Also included are a ton of minor tweaks and improvements, generally adding extra layers of polish as the game rapidly approaches the end of Early Access and its final release.
addedAdded contracts to hunt for specific monsters
addedAdded option to select gold instead of starting skill
addedAdded new Tutorial 6 to showcase contracts
addedAdded new Tutorial 8 to showcase starting gold

Two major new game mechanics have been added to Monstermonger - contracts from wealthy dungeon owners to capture specific monsters, and swapping starting skills for extra gold. Both of these add new tactical options in the game, forcing players to think more carefully about how they balance their short and long term priorities. Also included are a ton of minor tweaks and improvements, generally adding extra layers of polish as the game rapidly approaches the end of Early Access and its final release.

Full change list is as below.

  • Added contracts to hunt for specific monsters

  • Added option to select gold instead of starting skill

  • Added new Tutorial 6 to showcase contracts

  • Added new Tutorial 8 to showcase starting gold

  • Added new achievement for starting gold option

  • Added support for cross-platform leaderboards

  • Added not-in-bestiary markers for initial tutorials

  • Added support for colour-blind players

  • Fixed issue with multiplayer stats after rage quitting

  • Fixed issue with multiplayer state synchronization

  • Fixed periodicity of random number generator

  • Improved performance of network layer

  • Improved fog effect in desert / shores / swamp

  • Improved tutorial text

  • Improved achievement text

  • Improved display of achievements in-game

  • Improved logo rendering

  • Improved UI icons

  • Improved turn indicators

  • Improved mouse-over effects

  • Improved monster animations

  • Improved monster textures

  • Improved monster bestiary thumbnails

Source

Steam News / 6 December 2020

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