Update history
Latest Monastery updates
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- Monastery
Build 0.842 Patch Notes
Updates Side selection graphics are now aligned to the player instead of the center of the screen Certain boon icons on the top panel will animate when their ability activates The Corruption icon also animates when an a…
Security11 changesFixEvent - Monastery
Build 0.84 Patch Notes
Fixes Fixed an issue with Omega and Weakened revenge abilities hanging the game Fixed the game getting stuck when abandoning the run on the Crossroads while a quest was active Fixed an issue where the settings dropdowns…
Patch notes6 changesFixBalance - Monastery
Update to Unity 6 - Build 0.82 Patch Notes
We've upgraded the project from Unity 2020 to Unity 6 to ensure better compatibility with future content updates and long-term development support. This engine upgrade lays the foundation for upcoming features, gameplay…
Store39 changesFixCompatibility - Monastery
Build 0.81.2 Patch Notes
Fixes Next Attack icon gained a counter to show how many of the same effect have been played Fixed an issue where the item upgrade panel couldn't be skipped during Tipsy Tavern and Cornered Beast events, allowing for an…
Event7 changesFixStore - Monastery
Build 0.81 Patch Notes
Fixes Fixed an issue where the Turn the Page card gained from Book of Spirits could interfere with Brew, causing the game to hang Mist Veil no longer consumes Malice when not on Page 6 Fixed an issue where items weren't…
Store6 changesFixGameplay - Monastery
Tome Update: The Offhand Line Is Complete
The third and final offhand weapon has arrived at the Monastery, and it changes the tempo of every fight you bring it into. Tome is built around delayed power. You stockpile resources across turns, hold them, then relea…
Store17 changesGameplayBalance - Monastery
Quality of Life Update - Build 0.74 Patch Notes
Based on your feedback and our internal testing, we've rolled out a batch of quality of life improvements and new features. This update is also coming to the demo version. Features and changes A randomize button has bee…
Store7 changesFixGameplay - Monastery
New Mechanic: Every Step Leaves a Trail. Every Trail Has a Cost.
The Forest biome introduces a new risk mechanic. Trail System At every Crossroads, both paths are assigned a Trail value. The chosen path’s value is added to the player’s current Trail. If the number reaches or exceeds…
Event20 changesFixGameplay - Monastery
Demo Update
The Monastery demo just got an update! We've been polishing things up based on your feedback. Here's what changed: Reduced shop prices so you can experiment more freely Asset bundles implemented, slightly reducing downl…
Announcement4 changesGameplay - Monastery
Build 0.72 Patch Notes & Music Update
Music Update The soundtrack has been updated with 10 new tracks. The album now includes all music currently available in the game, allowing players to listen to every track individually outside of gameplay. Each area fe…
Patch notes5 changesFixGameplay - Monastery
Build 0.71 Patch Notes
Updates Mantra has been updated so that the effect only lasts until the next card has been played. Afterwards, another Mantra can be used but the cost of a single card can only be reduced by one Mantra at a time. Fixes…
Patch notes5 changesGameplayMaps - Monastery
The Final Armor Piece: Light Armor
A new item type has been added: Light Armor, the third and final armor category. Light Armor focuses on Protection-based defense and card recursion through combo mechanics. New Gameplay Mechanics Mantra (new universal L…
Event47 changesFixBalance - Monastery
The Final Armor Piece: Light Armor Coming Soon!
The next update introduces a brand new item type: Light Armor, the third and final armor category in the game! This armor blends Protection-based defense with combo-oriented card recursion mechanics, opening up entirely…
Patch notes15 changesBalanceGameplay - Monastery
Build 0.66 Patch Notes
Fixes More issues with continuing runs at the Crossroads have been addressed Updates The reward panel at the end of the run has been updated to reflect if the player doesn't receive any shards because of Gravebound Token
Event2 changesFix - Monastery
Build 0.65 Patch Notes
Fixes Fixed the game crashing when continuing a run at the Crossroads, after playing in a different region Gravebound Token no longer gives shards after resurrection Update The UI has been updated on the map: the overvi…
Patch notes4 changesFixGameplay - Monastery
Build 0.64 Patch Notes
Fixes Fixed the game freezing when using the Sacred Relic card Updates An effect icon under the player now indicates when Mirror Shield is active Optimizations have been added to further reduce memory usage
Patch notes2 changesFixGameplay



