Full notes
Full Monastery update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Store
- Performance
A new item type has been added: Light Armor, the third and final armor category. Light Armor focuses on Protection-based defense and card recursion through combo mechanics.
New Gameplay Mechanics
Mantra (new universal Light Armor card)
Skill • 0 Stamina • Exhaust • Remain
Return the next non-Talent card you play to your hand (except Mantra). It costs 1 less.
Does not grant benefit points.
Trance: Triggers if a card with a Trance ability is played after a Mantra.
New Content
Armor Types
Coat
At the beginning of your turn, if you have no Protection, gain 1. −50 Max Health.
Aegis Coat
Radiant Coat
Astral Coat
Cloth Armor
Start each battle with a Mantra in hand.
Blessed Mantle
Hallowed Mantle
Sanctified Mantle
Padded Armor
When you first discard a card each turn, return it to your hand.
Celestial Padding
Lustrous Padding
Luminous Padding
New Cards
28 new cards have been added to the game.
New Boons
New Boons added to support Light Armor builds:
Heaven
White
Justice
Seraph
Wing
New Achievements
Reach Light Armor Mastery level 5.
Reach Master of Coat level 5.
Reach Master of Cloth level 5.
Reach Master of Padded level 5.
Max out all your Light Armor Masteries.
Obtain all Coat Armors.
Obtain all Cloth Armors.
Obtain all Padded Armors.
Have 10 Protection at the same time.
Deal 65 damage in a single turn using discarded cards.
Play 15 cards in a single turn.
Bugfixes
Combat & Cards
Fixed Build Up Spin so it now returns to hand when used with Build Rage.
Fixed multi-target Trample attacks causing combat to stall.
Fixed Anger Management no longer exhausting.
Fixed Pistol Bomb targeting so it can no longer target the Undertaker.
Fixed Hardness + Armorsmith interaction so armor preview displays correctly when playing cards.
Fixed Armor Up descriptions.
Enemies & Abilities
Fixed Matriarch ability popup.
Fixed Techmaster summon getting stuck when taking damage at the start of a turn; summon now completes correctly.
UI & UX
Fixed popup behavior in the Mastery Panel card viewer; bottom HQ navigation buttons can no longer be clicked while inspecting cards.
Fixed combat popup borders.
Fixed end-of-run card reward popup.
Fixed Ring of Strength display updating after initial combat card rewards.
Fixed Trophy Panel back button in HQ so it cannot be clicked while the trophy slot purchase panel is open.
Fixed end-of-run stats panel so upgrades no longer show extra shield icons, and item upgrades now stack visually with items.
Progression & Runs
Fixed an issue where continuing a run from Crossroads always set Ring Level to 1.
Updates & Improvements
Cards & Mechanics
Added proper highlights and stance handling to English descriptions of Light Armor cards.
Added Lotus stance-based card draw coloring to card descriptions.
Bonecrusher now draws a maximum of 1 card.
Anger Management now reduces card costs for 1 turn only.
Difficulty progression updated: once all regions have been completed, the game can continue only on maximum difficulty.
UI & UX
Added Trinket card viewer to the inventory; right-click a trinket in the left list to open the panel.
Trinket tooltips now indicate that right-click opens the card viewer.
Updated the Run Preview panel with new and existing boss images.
Optimized several UI textures (Trinket panel, Character Creator panel).
Optimized Common Crossroad event images.
Replaced Heal and HP Damage icons on the Crossroads.
Added a dedicated Torch button to the Crossroads for exploration.
Performance & Loading
Updated enemy loading so only enemies that can actually appear in a run are loaded.
Plans for Upcoming Patches
Soon
Forest Trail, a new feature for the Forest region.
Next item content update
Tome, the third and final offhand item.
On behalf of the teams at Lycan Studio, thank you all for playing Monastery and for providing valuable feedback to help us improve the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
