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Steam News10 February 20264mo ago

The Final Armor Piece: Light Armor

A new item type has been added: Light Armor, the third and final armor category. Light Armor focuses on Protection-based defense and card recursion through combo mechanics.

Full notes

Full Monastery update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes10 additions22 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
  • Store
  • Performance
addedA new item type has been added: Light Armor , the third and final armor category. Light Armor focuses on Protection-based defense and card recursion through combo mechanics .
addedNew Gameplay MechanicsMantra (new universal Light Armor card)
changedNew Gameplay MechanicsSkill • 0 Stamina • Exhaust • Remain
changedNew Gameplay MechanicsReturn the next non-Talent card you play to your hand (except Mantra). It costs 1 less.
changedNew Gameplay MechanicsDoes not grant benefit points.
changedNew Gameplay MechanicsTrance : Triggers if a card with a Trance ability is played after a Mantra.

A new item type has been added: Light Armor, the third and final armor category. Light Armor focuses on Protection-based defense and card recursion through combo mechanics.

New Gameplay Mechanics

Mantra (new universal Light Armor card)

  • Skill • 0 Stamina • Exhaust • Remain

  • Return the next non-Talent card you play to your hand (except Mantra). It costs 1 less.

  • Does not grant benefit points.

  • Trance: Triggers if a card with a Trance ability is played after a Mantra.

New Content

Armor Types

Coat

At the beginning of your turn, if you have no Protection, gain 1. −50 Max Health.

  • Aegis Coat

  • Radiant Coat

  • Astral Coat

Cloth Armor

Start each battle with a Mantra in hand.

  • Blessed Mantle

  • Hallowed Mantle

  • Sanctified Mantle

Padded Armor

When you first discard a card each turn, return it to your hand.

  • Celestial Padding

  • Lustrous Padding

  • Luminous Padding

New Cards

28 new cards have been added to the game.

New Boons

New Boons added to support Light Armor builds:

  • Heaven

  • White

  • Justice

  • Seraph

  • Wing

New Achievements

  • Reach Light Armor Mastery level 5.

  • Reach Master of Coat level 5.

  • Reach Master of Cloth level 5.

  • Reach Master of Padded level 5.

  • Max out all your Light Armor Masteries.

  • Obtain all Coat Armors.

  • Obtain all Cloth Armors.

  • Obtain all Padded Armors.

  • Have 10 Protection at the same time.

  • Deal 65 damage in a single turn using discarded cards.

  • Play 15 cards in a single turn.

Bugfixes

Combat & Cards

  • Fixed Build Up Spin so it now returns to hand when used with Build Rage.

  • Fixed multi-target Trample attacks causing combat to stall.

  • Fixed Anger Management no longer exhausting.

  • Fixed Pistol Bomb targeting so it can no longer target the Undertaker.

  • Fixed Hardness + Armorsmith interaction so armor preview displays correctly when playing cards.

  • Fixed Armor Up descriptions.

Enemies & Abilities

  • Fixed Matriarch ability popup.

  • Fixed Techmaster summon getting stuck when taking damage at the start of a turn; summon now completes correctly.

UI & UX

  • Fixed popup behavior in the Mastery Panel card viewer; bottom HQ navigation buttons can no longer be clicked while inspecting cards.

  • Fixed combat popup borders.

  • Fixed end-of-run card reward popup.

  • Fixed Ring of Strength display updating after initial combat card rewards.

  • Fixed Trophy Panel back button in HQ so it cannot be clicked while the trophy slot purchase panel is open.

  • Fixed end-of-run stats panel so upgrades no longer show extra shield icons, and item upgrades now stack visually with items.

Progression & Runs

  • Fixed an issue where continuing a run from Crossroads always set Ring Level to 1.

Updates & Improvements

Cards & Mechanics

  • Added proper highlights and stance handling to English descriptions of Light Armor cards.

  • Added Lotus stance-based card draw coloring to card descriptions.

  • Bonecrusher now draws a maximum of 1 card.

  • Anger Management now reduces card costs for 1 turn only.

  • Difficulty progression updated: once all regions have been completed, the game can continue only on maximum difficulty.

UI & UX

  • Added Trinket card viewer to the inventory; right-click a trinket in the left list to open the panel.

  • Trinket tooltips now indicate that right-click opens the card viewer.

  • Updated the Run Preview panel with new and existing boss images.

  • Optimized several UI textures (Trinket panel, Character Creator panel).

  • Optimized Common Crossroad event images.

  • Replaced Heal and HP Damage icons on the Crossroads.

  • Added a dedicated Torch button to the Crossroads for exploration.

Performance & Loading

  • Updated enemy loading so only enemies that can actually appear in a run are loaded.

Plans for Upcoming Patches

Soon

Forest Trail, a new feature for the Forest region.

Next item content update

Tome, the third and final offhand item.

On behalf of the teams at Lycan Studio, thank you all for playing Monastery and for providing valuable feedback to help us improve the game!

Source

Steam News / 10 February 2026

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