In this update5
Full notes
Full Monastery update
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What changed
- Balance
- Gameplay
Monastery changes
The next update introduces a brand new item type: Light Armor, the third and final armor category in the game! This armor blends Protection-based defense with combo-oriented card recursion mechanics, opening up entirely new build possibilities.
What Makes Light Armor Special?
Its core mechanic, Trance, lets you replay key cards and chain together satisfying combos and loops. If you love builds that feel clever instead of chunky, this one’s for you.
Light Armor shines when you:
Stack Protection
Trigger effects by discarding cards
Win fights through clever control and passive damage
Light Armor Types
Three new variants. Three ways to dominate. Which will you master?
THE COAT: For the untouchable. Gain Protection every single turn, but beware it comes at a heavy cost of -50 Max Health. Don't get hit.
THE CLOTH ARMOR: For the tactician. Start every battle with a Mantra in your hand. Control the flow from the very first second.
THE PADDED ARMOR: For the recycler. Discarded your best card? Take it back. The first card you discard each turn returns to your hand instantly.
New Toys to Play With
Light Armor introduces:
Mantra Strategy: Every Light Armor build revolves around the Mantra a 0-Stamina powerhouse that returns your next card to your hand and slashes its cost.
Trance Mastery: Play your cards in the right order to trigger high-impact "Trance" effects that only activate when your focus is absolute.
Power up with New Boons
We’re dropping a suite of new Boons to push Light Armor to its limits:
Fortify your Protection into an impenetrable fortress.
Unleash Passive Damage while you cycle your deck.
Break the Game with new discard-recursion archetypes.
Release Date: February 10
Source
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