In this update15
Full notes
Full Monastery update
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What changed
- Events
- Gameplay
- Balance
Monastery changes
The third and final offhand weapon has arrived at the Monastery, and it changes the tempo of every fight you bring it into. Tome is built around delayed power. You stockpile resources across turns, hold them, then release everything in a single decisive moment. Where shields keep you alive and daggers keep you fast, Tome rewards patience with massive payoffs.
This patch brings:
48 new cards
3 new Books (Spirits, Bones, Flesh)
6 new keywords
10 new Boons designed around Tome builds
New achievements
Bugfixes and improvements across the board
New Content: Tome
An offhand category built around spellcraft, timing, and scaling. Tome rewards players who plan two or three turns ahead and punishes those who burn through their hand.
New Keywords
Ward
Absorbs 25% of incoming damage. Every time Ward negates damage, gain 1 Malice.
Malice
A stored resource used exclusively by Tome cards. Malice does nothing on its own. It is consumed by Release effects.
Release
Consumes all current Malice and enhances a card effect based on the amount spent. If Malice is generated later in the same combat, future Release effects work normally.
Page X
Some abilities only activate when your Tome reaches a specific Page number. Pages begin at 1 each combat and advance through card effects.
Left/Right
Certain Tome cards require choosing a side and will have different abilities based on the side chosen.
Rot
A new debuff. Rot prevents healing and deals 3 Health loss per other DoT or negative effect on the target each turn. Rot cannot stack.
New Items
Book of Spirits
At the start of every turn, gain a Turn the Page card.
Book of Bones
Consume all Malice at the start of turn. For each Malice consumed, gain 5% Critical Chance this turn, critical hits gain bonus effects, and if Thorns are active, consume them up to the target's remaining Health for bonus damage.
Book of Flesh
Inflict Rot on enemies that hit your Ward. If Rot would be reapplied, instead increase all existing DoTs and negative effects on that target (excluding Stun and Chill), then gain 1 Malice.
New Utility Card: Turn the Page
A zero-cost Tome skill that lets you align powerful Page-based effects.
Exhaust
Reduce Page by 1 or
Increase Page by 1
Used to precisely align powerful Page-based effects.
New Cards
48 new cards have been added to the game.
New Boons
Ten new Boons designed to support Tome builds:
Spite
Husk
Seance
Dread
Abyss
Whisper
Omen
Eclipse
Sanguine
Ruin
Achievements
9 new achievements have been added to the game, which are connected to the Tome. We have also hit the 100 achievement limit. Because of this, we had to remove some older, more redundant achievements that had to do with mastery.
Bugfixes
Pummel no longer stutters after it's been redrawn
The Patched Twins' HP no longer doubles after their first death
The game no longer resets the display mode after changing scenes (between the main menu, HQ, battle and the crossroads)
The display mode dropdown is now static, and should not be empty
Updates and Improvements
Player orientation can now be changed by clicking on the character
The full deck can be viewed before the pre-battle rewards are picked
What's Next
A Unity 6 engine upgrade is incoming. The next content update will introduce Wand, the third and final main-hand item.
On behalf of the team at Lycan Studio, thank you for playing Monastery and for the feedback that keeps shaping it. If you have a moment, a Steam review helps more than you might think.
Source
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