In this update3
Full notes
Full Monastery update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Monastery changes
Based on your feedback and our internal testing, we've rolled out a batch of quality of life improvements and new features.
This update is also coming to the demo version.
Features and changes
A randomize button has been added to the character creator, speeding up character creation for those who don't want to go through all the options separately.
The End Turn button now pulses when no enemies remain and none will spawn this turn.
Card artwork now grays out when the card is unplayable (insufficient stamina, etc).
Icons under units now show a flashing animation when their effect is triggered
Backstabber damage values now update live based on their position relative to the player.
You can now filter and sort your deck during battle and at the Crossroads.
The Crossroads now shows run progress, including total length, current position, and upcoming elite and boss fights.
Fixes
Fixed quest icons not disappearing from inventory after quest abandonment
Fixed Thorns coming from Heavy Armor benefit not being previewed on the player
Plans for Upcoming Patches
Next item content update
Tome, the third and final offhand item.
Date
May 4, 2026.
On behalf of the team at Lycan Studio, thank you all for playing Monastery and for providing valuable feedback to help us improve the game!
If you can, please leave a review on our Steam page, as it helps us a lot!
Source
Changelog.gg summarizes and formats this update. How we read updates.
