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Latest Mana Gloom updates
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- Mana Gloom
v1.1.1: Minor Updates
v1.1.1 Updates Dungeon areas received additional props and decorations. Internal editor updates. Minor UI color adjustments. Fix bug with some room modules not connecting.
Patch notes1 changeUI/audio - Mana Gloom
v1.0.9: Hotfixes
v1.0.9 Fixes Fix bug with skeleton boss ending encounter early during crystal phase. Exploding mushrooms deactivated when underground boss is completed. Fix mushroom targeting collision layer. (Ignore raycast.) Fix erro…
Patch notes2 changesGameplayUI/audio - Mana Gloom
v1.0.8: Spell Perks
v1.0.8 Features Perks: Upgrade your skills with minor and major perks. Major perks significantly improve the behavior of each spell. New Trap: Exploding mushrooms? They're purple, they glow, and they explode! Major Perk…
Patch notes8 changesGameplayBalance - Mana Gloom
v1.0.7: Randomized Crypts
v1.0.7 Features New Dungeons: Two new dungeon areas. Cemetery Crypt and Arachnid Tunnels. These areas are procedurally generated, so the layout and number of creatures will change with every visit. New Creature: Venom s…
Patch notes16 changesFixGameplay - Mana Gloom
Dungeons Underway
As a first step towards some randomized play areas, the crypt area in the cemetery will see our first procedural dungeon show up in the next release. Lots of work has gone into integrating a wonderful third party asset,…
Announcement2 changesGameplayMaps - Mana Gloom
v1.0.5: Ratkin Nuisance
v1.0.5 2021-01-06 New spell, heat shield. Protects the caster from incoming damage. Added a silhouette to creatures. Seeing skeletons behind rock walls is now easier. Adjust camera dolly to position player 5% higher in…
Patch notes23 changes2 numericFix - Mana Gloom
Update: v1.0.3
v1.0.3 2020-12-31 Massive FPS fix for the Orc boss fight. (Read about it over in the dev log.) Level experience requirements increased. From: 0, 440, 910, 1410, 1940, 2500, 3090, 3710, 4360, 5040 experience. To: 0, 695,…
Patch notes6 changesPerformanceGameplay - Mana Gloom
Dev Log: Frame Rate Frustration
TL; DR. Success! Much improved frame rates in the Manamancer Boss fight with v1.0.3 release. FPS Woes As I was recently expanding the playable area in the Mountain Pass scene, as usual I was doing some play testing. Whe…
Patch notes13 changesGameplayPerformance - Mana Gloom
Small Update: v1.0.2
v1.0.2 2020-12-30 Added a Spell Book! Added "S" hotkey to open the Spell Book. Added ability to drag spells from spell book to skill bar. Added level requirement for spells. Spells now gained more slowly based on level.…
Patch notes9 changes1 numericGameplay - Mana Gloom
Small Update: v1.0.1
v1.0.1 2020-12-29 Add help tip to skeleton fight for the first recharge mechanic if player isn't making progress. Add visual indicator to level entrance point. Adjust some props that created a navigation hurdle in skele…
Patch notes3 changesGameplay - Mana Gloom
Final Rundown to v1.0.0
v1.0.0 2020-12-28 Bump version for final build! v0.9.9 2020-12-28 Minor minimap path improvements. Minor UI layer adjustments. v0.9.8 2020-12-28 Fix bug with impact sound missing from ratkin in underground. Final Cleanu…
Patch notes37 changesFixUI/audio - Mana Gloom
Beta Test Updates v0.8.6
v0.8.6 2020-12-20 Add heal spell. Add skill bar tooltips, with colored descriptions for each spell. Add objective notification to each zone. Add quit to menu button. (Report any bugs!) Adjust story-line scenes to visual…
Patch notes9 changesFixGameplay - Mana Gloom
Mana Gloom Releases December 29th!
Get ready to engage in epic battles with corrupted spell casters. The mana stream has been infused with what the citizens have begun to call, Mana Gloom. Wishlist this title and get ready for December 29th as it release…
Patch notes2 changesMapsGameplay - Mana Gloom
Dev Log: Emission and Bloom
Sometimes I wonder myself, what takes so long to develop a game? Within a few hours of starting your project, you can have a character in a world, running around an island, swinging a sword. It shouldn't take that much…
Announcement2 changesGameplayMaps



