Full notes
Full Mana Gloom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
v1.0.7
Features
- New DungeonsTwo new dungeon areas. Cemetery Crypt and Arachnid Tunnels. These areas are procedurally generated, so the layout and number of creatures will change with every visit.
New Creature: Venom spitting spider.
New Spell: Fire Wall unlocks at level 8, dealing intense damage over time to creatures standing in its wake. Melt your foes!
Heavily rework checkpoint system.
Game session is now preserved. Teleporting to scene two, then teleporting back to scene one will no longer cause all creatures to respawn. Exiting to the menu, or exiting the game will still cause creatures to show up again once loading or continuing the game.
Game session is even more relevant as entering the crypt, then leaving the crypt will not suddenly respawn all of the creatures guarding the crypt entrance.
Improvements
Minimap improvements. Two textures help show the areas off the main path where you can explore. Plus, third tile texture added for dungeon area.
Move creature spawns further away from load game checkpoint locations.
End of level light beams now grow brighter on mouse-over.
New "invisible" checkpoints throughout the level, so if the player dies, they can respawn much closer to where they left off. Getting back to the fight more quickly.
Additional checkpoint support for entering and leaving dungeon maps.
Bug Fixes
Fix minor error when clicking empty spell slots.
Fix bug with game saved during credits scene could not be restarted.
Fix bug with resume button not unpausing the game. (Pressing escape still worked.)
Minor bug fixed issue with heal spell, fireball explosion particles colliding with invisible colliders/meshes.
Minor
Pillar sizes reduced in introductory area, making it easier to see over.
Added mouseover visual text to some scene change doors.
Added minimap marker to dungeon teleport stone.
Built out teleport interactable for warp stones and added to dungeons.
Internal Development Some developer improvements for those with curious minds.
Add more validation that creatures are setup and configured correctly.
Heavy customization of dungeon generation code to support future extensibility and reusability.
Created internal dungeon generation automated testing.
Improved experience tracking tool to support estimated experience from randomized dungeons.
Solved issue with new outliner script. Now making it preferred over the old outline method. (Camera angle had to be rotated 0.01 degrees. Reported to asset author. Interactable objects currently support either outline method, or a custom object activation method.
Built ConfirmationDialogWindow with reusable window prompt. Seen at the end of the dungeons.
Quality of life editor tool: F1 now executes "Check and Play" safely entering play mode.
Source
Changelog.gg summarizes and formats this update. How we read updates.
