In this update4
Full notes
Full Mana Gloom update
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What changed
- Balance
- Gameplay
- Maps
- Fixes
- UI and audio
Mana Gloom changes
v1.0.5
2021-01-06
New spell, heat shield. Protects the caster from incoming damage.
Added a silhouette to creatures. Seeing skeletons behind rock walls is now easier.
Adjust camera dolly to position player 5% higher in frame. Helps balance view range above and below.
Clicking spells in the spell book or skill bar now casts the spell if a target is not required.
Spell book window now shows the cooldown for spells. Adjusted sizing to show more spells.
Ratkin Valley
New area has been released! Forge through the ratkin valley, eliminating the gloom crazed warriors.
Includes new boss fight with the Ratkin Necromancer.
Kill the two ratkin lieutenants and then liberate the main fortified camp.
Ratkin horde introduced: Slave, Warrior, Rogue, Mercenary, Necromancer (+Marauder from caverns map.)
Spells
Molten rock cooldown increased from 4s to 6s.
Electric fire damage increased from 14-22 damage to 20-28 damage. Critical damage multiplier reduced from 1.5x to 1.4x. Cooldown improved from 0.5s to 0.4s.
Fireball damage decreased from 20-35 damage to 20-32 damage.
Minor
Support for multiple attack impacts from a single animation. (Creature combo attacks.)
Fixed bug where spell would fire backwards when clicking very close to hero. With this fix, the skeleton boss needed a melee range attack for close combat.
Fixed material on wizard hair and beard so it behaves better with particle effects.
Fix bug where dying on mountain pass while torch was active would log an exception.
Fixed bug with skill bar initialization when more than 7 skills.
Refactored cooldown handling to support multiple visual representations of remaining time.
Spell icons updated to better reflect their actions.
Add more variation to melee creature impact sounds.
Developed damage logic to support shield and buffs that may alter incoming damage.
Fix bug where damage popup was not showing on orc boss damage spells.
Internal Development Some developer improvements for those with curious minds.
Add global sound helper for common sound effects.
Animancer clip state GUI now works with Odin foldout groups.
Improved default values such as movement for hero debug window.
Add rapid in-editor scene changer.
Slider to adjust dolly zoom limits during playtesting.
Minimap editor improvement, which increasesspeed and accuracy of positioning minimap areas.
Adjust game data editor to include spell folders.
Automated spell layer damage mask data integrity check.
Improved custom build player build pipeline to handle exceptions.
Source
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