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Steam News29 December 20205y ago

Final Rundown to v1.0.0

v1.0.0 2020-12-28 Bump version for final build! v0.9.9 2020-12-28 Minor minimap path improvements. Minor UI layer adjustments. v0.9.8 2020-12-28 Fix bug with impact sound missing from ratkin in underground.

In this update13

Full notes

Full Mana Gloom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes13 additions15 changes7 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Compatibility
  • Maps
changed2020-12-28Minor minimap path improvements.
changed2020-12-28Minor UI layer adjustments.
fixed2020-12-28Fix bug with impact sound missing from ratkin in underground.
removedFinal Cleanup:Removed extra story line canvas elements.
fixedFinal Cleanup:Fixed splash screen resolution.
added2020-12-28Add wizard staff charge achievement with persistent visual.

Mana Gloom changes

changedMinor minimap path improvements.
changedMinor UI layer adjustments.
fixedFix bug with impact sound missing from ratkin in underground.
removedRemoved extra story line canvas elements.
fixedFixed splash screen resolution.

v1.0.0

2020-12-28

  • Bump version for final build!

v0.9.9

2020-12-28

  • Minor minimap path improvements.

  • Minor UI layer adjustments.

v0.9.8

2020-12-28

  • Fix bug with impact sound missing from ratkin in underground.

Final Cleanup:

  • Removed extra story line canvas elements.

  • Fixed splash screen resolution.

  • Baked navmesh and lighting for all scenes.

v0.9.5

2020-12-28

  • Wrap up achievements for release.

  • Add wizard staff charge achievement with persistent visual.

  • Fix major bug with skeleton boss protecting vulnerable crystal.

Minor:

  • Added missing sounds to in game menu. Reduce menu button sound volume.

  • Cleaned up some sounds on skeleton fight. Re-added missing summon visual.

  • Fixed infrequent bug with skeleton boss moving too quickly after shield.

  • Moved version string to in game menu, out of main game UI.

  • Add rock golem growl sound.

2020-12-27

  • Add credits window to main menu.

  • Linked credits up to game victory.

  • Clean up player logs, keeping useful debug logs.

  • Fixed bug with screen shake error on scene changes.

v0.9.4

2020-12-27

  • Add guidance tip to help player unlock first checkpoint, with blocker until unlocked.

  • Fix navigation stutter when mouse pointer is not a viable destination.

  • Fix hero mindlessly walking forward sometimes.

  • Checkpoint teleport will warp instead of reloading the entire scene when teleporting to another checkpoint in the same scene.

Minor:

  • Fix bug with player AOE persisting through death, or scene change.

  • Fix bug with encounter bosses re-engaging after fade is triggered. Must wait for respawn.

  • Removed excess candle particles that flickered inappropriately.

v0.9.3

2020-12-26

  • Fix up rock golem fight since last major encounter update.

  • Further reduced automatic health regen since heal spell works well.

  • Massive update of sound effects for creatures and spells.

  • Add visual effects to skeleton boss spawning.

Minor:

  • Fix some null checks. Minor improvements to creature death logic.

  • Fix bug with creature death sounds playing damaged sound.

v0.9.2

2020-12-26

  • Add load checkpoint UI. Wired up ability to teleport between checkpoints (and scenes.)

  • Unlocked checkpoints now show unlocked when loading back into a level.

  • Loading game or using continue now loads at checkpoint.

  • Main menu now properly highlights and disables Continue and Load Game buttons.

  • Major framework change, reworked singleton and toolkit reloading.

  • Toolkit reloading fixes bug with stats not updating when loading a different save game.

Minor:

  • Fixed bug with sound errors when moving through story scene too quickly.

  • Fixed spiders excessively sliding during turning to attack.

  • Load Game no longer shows active if there are no games to load.

  • Keeping some debug statements in for troubleshooting with players.

v0.9.1

2020-12-25

  • Fix steam load race condition.

  • Adjust experience requirement scale to better fit the creatures in the first zone.

  • Clean up corrupted crystals.

  • Move checkpoint outside boss area.

  • Identified bug with steam race condition causing continue button to fail.

Minor:

  • Remove unused input actions.

  • Remove extra keys from game controls. (QWER should not have triggered 1234.)

  • Reduce particle count on zone torches.

  • Remove extra development files.

v0.9.0

2020-12-25

  • Note: Partial beta build released for beta testing.

  • Bumping version, major changes deployed. Final rundown to release.

  • Wire experience gain to enemy creature AI death routine.

  • Tested leveling up to max level 10. Updated experience tooltip to reflect.

  • Added level up notification with fade.

  • Improve bug with casting AOE on non-ground targets. (Solves issue with casting on crystals.)

  • Door trigger can update objective!

Minor:

  • Fix light on checkpoint prefab.

  • Separate door trigger.

  • Fix fast blink debug tool.

  • Create experience requirement tables.

  • Disabled InlineEditors as they seemed to cause the serialization issue.

  • Add level up sound and notification visual.

  • Add checkpoint sound and notification visual.

  • Clean up and organize maps.

  • Create checkpoints for mountain zone.

  • Started setting up crystal prefab.

2020-12-24

  • Re-architect load/save logic.

  • Wire up load game menu.

  • Create notification displays.

  • Wire up checkpoint to trigger save.

  • Add level indicator.

  • Levels gaining correctly.

  • Adjust skeleton boss spawn rate tiers to reflect plan.

Minor:

  • Clean up main menu vertical alignment for more screen resolutions.

  • Further improvements of Return to Main Menu button.

  • Vastly improve Hero Debug editor windows.

  • Build Debug loader for scene testing with save game initialization.

  • Wire up experience bar.

  • Debug experience gain tools.

  • Increased size of tooltip text.

2020-12-23

  • Add silhouette to hero when behind walls or objects.

  • Rework celtic cross check points with interaction system.

  • Created experience bar with tooltip.

  • Created load game window.

  • Reworking save/load checkpoint system.

Minor:

  • Includes deep framework for reliable unique object IDs.

  • Fixed checkpoint bug resetting on continue.

v0.8.7

2020-12-21

  • Restructure game data organization.

Source

Steam News / 29 December 2020

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