Update history
Latest Mage Tower: Call of Zadeus updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Mage Tower: Call of Zadeus
New Trailer & Update!
Hey all, we're excited to introduce a new trailer for Mage Tower. We've been working on this for a while, and you can check it out here!: There's a new update as well, which mostly focuses on adding new visual and sound…
Patch notes6 changesGameplayUI/audio - Mage Tower: Call of Zadeus
Patch Notes 0.99.8
Major Bug Fixes -Fixed a bug with Magical Barrage that would cause it to crash the game at end of battle. -Fixed a bug with cards with the "Heavy" keyword that could make them crash the game at start of battle. Card Cha…
Announcement1 changeFixPerformance - Mage Tower: Call of Zadeus
Patch Notes 0.99.7
Major Bug Fixes -Fixed a crash bug that could happen when the game is calculating Arrow Damage. -Fixed a bug where Long Shot could soft lock the game when you played it, if the 2nd row of monsters was cleared by another…
Announcement2 changesFixPerformance - Mage Tower: Call of Zadeus
Patch Notes 0.99.6
Major Bug Fix -Fixed a bug where the Sojourner's Starmap would soft lock the game. Also improved its card selection UI (not the final form, but it should be a bit better now.)
Announcement1 changeFixUI/audio - Mage Tower: Call of Zadeus
Patch 0.99.5 Notes
(Note about our recent Announcement post. We had been planning on entering "Full Release" this month, but have instead have decided to stay in Early Access while we polish the game more. So currently we are not setting…
Announcement1 changeFixPerformance - Mage Tower: Call of Zadeus
Patch Notes 0.99.4
General Changes -Some cards have been deactivated as part of the process of refining the card pools and making sure every card is fun and fulfills an interesting role. Some may return after fine-tuning. (Those cards are…
Announcement3 changesFixGameplay - Mage Tower: Call of Zadeus
Patch Notes 0.99.3
Enemy Changes: -Dungeon Shaper: Improved Animated Armor and Lesser Animated Armor's stats slightly at low difficulty levels. Major Bug Fixes: -Fixed a bug where all of Spider Queen's monsters would enter the board at st…
Announcement3 changesFixBalance - Mage Tower: Call of Zadeus
Patch Notes 0.99.2
(Just another quick hotfix!) -Fixed a crash bug that could happen with the enemyclass variable when starting a new run. -Deathrings will now correctly interact with damage buff boons (i.e. if you give it +1 Damage, it w…
Announcement2 changesFixGameplay - Mage Tower: Call of Zadeus
Patch Notes 0.99.1
(Just a quick hotfix!) -Fixed a bug where Ascendancy was dealing 4 damage + gold count instead of 0 + gold count. -Fixed an issue where the text for "Set Trap" wasn't fitting in its text box. -Fixed a bug where upgraded…
Announcement2 changesFixGameplay - Mage Tower: Call of Zadeus
The "Rise of Ventra" Update is Here!
(Update day note: We'll be monitoring the Steam forums and our Discord for bug reports and will be fixing any issues with this update. You can report bugs on the Steam forums or on our Discord: https://discord.gg/JUBfXa…
Event18 changesGameplayBalance - Mage Tower: Call of Zadeus
Mage Tower Roadmap to Release
Hey all, it's time for a Roadmap update! We are excited to announce that Mage Tower is close to leaving Early Access and entering Full Release. The game has been in Early Access for a while and has received decent revie…
Event9 changesCompatibilityGameplay


