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Steam News18 March 20263mo ago

New Trailer & Update!

Hey all, we're excited to introduce a new trailer for Mage Tower. We've been working on this for a while, and you can check it out here!

Full notes

Full Mage Tower: Call of Zadeus update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, we're excited to introduce a new trailer for Mage Tower. We've been working on this for a while, and you can check it out here!:

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedHey all, we're excited to introduce a new trailer for Mage Tower. We've been working on this for a while, and you can check it out here!:
addedThere's a new update as well, which mostly focuses on adding new visual and sound fx. Patch notes are below.
changedPatch 0.99.9Visual & Sound FX
addedPatch 0.99.9Added a new animation for enhancing cards at the Bazaar.
addedPatch 0.99.9Added many new spell animations.
changedPatch 0.99.9Sound FX -Added over 100 new sound effects for the UI, monsters, the overworld, spells, and more. UI -The "game log" was removed. Visuals and sound effects should be self-explanatory at this point. (This was a holdover from the old Mage Tower, most deckbuilders do not have a game log in their UI. If people really miss it I'll add it as a menu option, but I don't think it's necessary anymore.) Enemy Changes -Manticore's HP without plights was increased from 21 to 30. -Blightroot (a Dungeon Shaper enemy) was given +1 hp at mid-level difficulties. -Irko's Cosmigorius was given +2/+2 at all difficulties. -Hired Assassin (a Ruins Monument enemy) now gets +1 Attack each turn. Artifact Changes -The Traveler artifact (that activates if you've visited 20 towns) now deals 6 damage at gamestart instead of 3. Card Changes -Bow and Arrow attack buff reduced from 2 to 1. -Stalwart Knight's cost was increased from 2 to 3, and it was moved from uncommon to rare. -Plunging Strike's cost was increased from 2 to 3. -Hope life gain reduced from 4/6/8 to 3/4/6. -Flame Pillar and Summon Comet each had their damage reduced from 10 to 9. -Angelic Sundering had its damage reduced from 15 to 12. -Irko's Monomania's cost was increased from 1 to 4. Other Changes -For bloodrunes (the main currency), you now start with slightly less but get slightly more after each battle. -Lowered max random time between enemy spawns by 1 second. Major Bug Fixes -Fixed a bug in "Plight" difficulty that made it so that the time between battles was extremely long. -Fixed a bug that could soft lock the game if a monster with an on-hit effect died while it was attacking you. Bug Fixes -Fixed a bug where Castle's cost when upgraded was 5, when it should have been 8. -Fixed Runic Circle text display issue. -Fixed a bug where Runic Lands would summon Greck + Orcs in some battles instead of Astral Parasite + Nebulisks. (Same stats, Greck + Orcs was a placeholder in playtesting.) -Fixed "Change Formation" not having the correct card frame color. -Fixed a bug where the "Unholy Torch" skill from the Zadean Research tree could trigger in other battles. -Plague no longer counts as Conjuring a card. -Colossal Sword will now display its visual "burst" animation when you play the Defender, rather than at other times. -Fixed a bug where turning off card tooltips in the settings would turn off many other tooltips.

Mage Tower: Call of Zadeus changes

addedHey all, we're excited to introduce a new trailer for Mage Tower. We've been working on this for a while, and you can check it out here!:
addedThere's a new update as well, which mostly focuses on adding new visual and sound fx. Patch notes are below.
changedVisual & Sound FX
addedAdded a new animation for enhancing cards at the Bazaar.
addedAdded many new spell animations.

There's a new update as well, which mostly focuses on adding new visual and sound fx. Patch notes are below.

-Brett Brimmer

www.supermegagames.net

Mage Tower Discord: https://discord.gg/utkQYbhm8B

------------------------------------

Patch 0.99.9

Visual & Sound FX

-Added a new animation for enhancing cards at the Bazaar.

-Added many new spell animations.

-Artifact trigger animations were made more obvious.

Sound FX -Added over 100 new sound effects for the UI, monsters, the overworld, spells, and more. UI -The "game log" was removed. Visuals and sound effects should be self-explanatory at this point. (This was a holdover from the old Mage Tower, most deckbuilders do not have a game log in their UI. If people really miss it I'll add it as a menu option, but I don't think it's necessary anymore.) Enemy Changes -Manticore's HP without plights was increased from 21 to 30. -Blightroot (a Dungeon Shaper enemy) was given +1 hp at mid-level difficulties. -Irko's Cosmigorius was given +2/+2 at all difficulties. -Hired Assassin (a Ruins Monument enemy) now gets +1 Attack each turn. Artifact Changes -The Traveler artifact (that activates if you've visited 20 towns) now deals 6 damage at gamestart instead of 3. Card Changes -Bow and Arrow attack buff reduced from 2 to 1. -Stalwart Knight's cost was increased from 2 to 3, and it was moved from uncommon to rare. -Plunging Strike's cost was increased from 2 to 3. -Hope life gain reduced from 4/6/8 to 3/4/6. -Flame Pillar and Summon Comet each had their damage reduced from 10 to 9. -Angelic Sundering had its damage reduced from 15 to 12. -Irko's Monomania's cost was increased from 1 to 4. Other Changes -For bloodrunes (the main currency), you now start with slightly less but get slightly more after each battle. -Lowered max random time between enemy spawns by 1 second. Major Bug Fixes -Fixed a bug in "Plight" difficulty that made it so that the time between battles was extremely long. -Fixed a bug that could soft lock the game if a monster with an on-hit effect died while it was attacking you. Bug Fixes -Fixed a bug where Castle's cost when upgraded was 5, when it should have been 8. -Fixed Runic Circle text display issue. -Fixed a bug where Runic Lands would summon Greck + Orcs in some battles instead of Astral Parasite + Nebulisks. (Same stats, Greck + Orcs was a placeholder in playtesting.) -Fixed "Change Formation" not having the correct card frame color. -Fixed a bug where the "Unholy Torch" skill from the Zadean Research tree could trigger in other battles. -Plague no longer counts as Conjuring a card. -Colossal Sword will now display its visual "burst" animation when you play the Defender, rather than at other times. -Fixed a bug where turning off card tooltips in the settings would turn off many other tooltips.

Source

Steam News / 18 March 2026

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