What changed
2 fixes0 additions0 changes0 removals
fixedFixed a bug where Salvo wouldn't trigger for the first two cards drawn in battle.
fixedFixed a bug where Shadowstrike Assassin would leave monsters stuck outside the monster deck. -Fixed a bug where the Shadowflame Ring crashed the game when it triggered. -Fixed a bug where the Cantrip crashed the game when played. -Fixed a bug where Lava River discarded the chosen cards instead of Depleting them. -Fixed a bug where Abjuration was entering play as if it were an Ongoing Effect card, instead of being discarded like normal. -Fixed a bug where Time Warp was always resetting the monster deck to Knight of the Gloomkeep's deck. -Fixed a bug where Magical Mayhem effect was turned off, and it did nothing when played. -Echospell now uses the Conjure keyword. -Replication now uses the Conjure keyword. -Outriders no longer mentions "prize cards". -Spellwrights now uses the Conjure keyword. -Removed "debuffs" from Spellbook's text, debuffs are just Ongoing Effects now. -Fixed an issue where Banner was only working if it was played after the Defender, and not visa versa. -Fixed a bug with Aetherflame Edge that caused it to deal no Enflame damage if the Defender died in the attack. -Astrolabe now uses the Conjure keyword.
Mage Tower: Call of Zadeus changes
fixedFixed a bug where Salvo wouldn't trigger for the first two cards drawn in battle.
fixedFixed a bug where Shadowstrike Assassin would leave monsters stuck outside the monster deck. -Fixed a bug where the Shadowflame Ring crashed the game when it triggered. -Fixed a bug where the Cantrip crashed the game when played. -Fixed a bug where Lava River discarded the chosen cards instead of Depleting them. -Fixed a bug where Abjuration was entering play as if it were an Ongoing Effect card, instead of being discarded like normal. -Fixed a bug where Time Warp was always resetting the monster deck to Knight of the Gloomkeep's deck. -Fixed a bug where Magical Mayhem effect was turned off, and it did nothing when played. -Echospell now uses the Conjure keyword. -Replication now uses the Conjure keyword. -Outriders no longer mentions "prize cards". -Spellwrights now uses the Conjure keyword. -Removed "debuffs" from Spellbook's text, debuffs are just Ongoing Effects now. -Fixed an issue where Banner was only working if it was played after the Defender, and not visa versa. -Fixed a bug with Aetherflame Edge that caused it to deal no Enflame damage if the Defender died in the attack. -Astrolabe now uses the Conjure keyword.
Bug Fixes
-Fixed a bug where Salvo wouldn't trigger for the first two cards drawn in battle.
Diviner's Wand Card Bug Fixes
(These cards needed a thorough round of testing, changes to other systems over time altered or broke some of them.)
-Fixed a bug where Shadowstrike Assassin would leave monsters stuck outside the monster deck. -Fixed a bug where the Shadowflame Ring crashed the game when it triggered. -Fixed a bug where the Cantrip crashed the game when played. -Fixed a bug where Lava River discarded the chosen cards instead of Depleting them. -Fixed a bug where Abjuration was entering play as if it were an Ongoing Effect card, instead of being discarded like normal. -Fixed a bug where Time Warp was always resetting the monster deck to Knight of the Gloomkeep's deck. -Fixed a bug where Magical Mayhem effect was turned off, and it did nothing when played. -Echospell now uses the Conjure keyword. -Replication now uses the Conjure keyword. -Outriders no longer mentions "prize cards". -Spellwrights now uses the Conjure keyword. -Removed "debuffs" from Spellbook's text, debuffs are just Ongoing Effects now. -Fixed an issue where Banner was only working if it was played after the Defender, and not visa versa. -Fixed a bug with Aetherflame Edge that caused it to deal no Enflame damage if the Defender died in the attack. -Astrolabe now uses the Conjure keyword.