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Steam News9 July 20241y ago

Lonely Space Demo Update 0.2.08 + Dev Log

Enemies and AI New enemy: Infected station staff with a pistol Infected staff foes now can dodge melee attacks Infected staff foes now can evade headshot when they see the player aiming for their head You can break enem

In this update5

Full notes

Full Lonely Space update

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What changed

6 fixes10 additions2 changes1 removal
  • Gameplay
  • Balance
  • Security
  • Fixes
addedEnemies and AINew enemy: Infected station staff with a pistol
removedEnemies and AIEnemies with melee weapons no longer stand near the tunnels where the player is hiding, allowing themselves to be beaten
addedEnemies and AINew enemy: Mutaed lab rat
changedEnemies and AIImproved hearing of enemies up close, reduced when away from the noise source
addedSuit managementNew item: Data disk with software for the suit
addedSuit managementFoe life analyzer soft rework: you need to analyze each new enemy to reveal its life indicator

Lonely Space changes

addedNew enemy: Infected station staff with a pistol
removedEnemies with melee weapons no longer stand near the tunnels where the player is hiding, allowing themselves to be beaten
addedNew enemy: Mutaed lab rat
changedImproved hearing of enemies up close, reduced when away from the noise source
addedNew item: Data disk with software for the suit

Enemies and AI

  • New enemy: Infected station staff with a pistol

  • Infected staff foes now can dodge melee attacks

  • Infected staff foes now can evade headshot when they see the player aiming for their head

  • You can break enemy weapons by shooting it

  • Enemies with melee weapons no longer stand near the tunnels where the player is hiding, allowing themselves to be beaten

  • New enemy: Mutaed lab rat

  • One rat never attacks, it seeks help and run away from the player

  • Rats swarm logic, they attacks the player as a group

  • Improved hearing of enemies up close, reduced when away from the noise source

Suit management

  • New item: Data disk with software for the suit

  • Foe life analyzer soft reworkyou need to analyze each new enemy to reveal its life indicator
  • New soft: player visibility and noise analyzer. Shows how visible the player is to enemies at any moment and indicates the level of produced noise

  • New soft: Foe resistances analyzer. Analyzes enemies' resistance to each type of damage

  • Now you can improve the player's inventory size from 70 to 112 cells

Environment

  • Added light switches for most rooms

  • Replaced door unlock buttons

  • Switches and door buttons can be pressed using shots and throwing objects

  • Broken wiring causing electrical damage

  • Added plant pots in recreation areas

  • Added an elevator at the end of the demo

  • Added a security room at the end of the demo, which can be reached in 3+ different ways

Fixes and improvements

  • Fixed completion of quests if completed in reverse order

  • Fixed camera issues when switching from melee to guns

  • Fixed a bug with inventory freezing

  • Player damage indicators now rotate when the camera is rotated

  • Fixed errors in player visibility calculations

  • Some visual fixes

What's next?

We are finishing development of female stuff and enemies, they will be available in the next update.

A system of modules and suit modifications is also currently in development. We are also working on further development of the Science Bay, its quests and environment.

Source

Steam News / 9 July 2024

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