In this update8
Full notes
Full Lonely Space update
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What changed
- Gameplay
- Balance
- Security
- Fixes
- UI and audio
Lonely Space changes
Over the last few months, our efforts have been mainly focused on completing Chapter 1 and the Science Deck. We are happy to announce that they are now complete! Of course, there will still be some changes, fixes, and improvements. But it is already completely playable; the main storyline of the first chapter is ready! A full playthrough takes up to 12 hours.
Below is a list of changes since the last devlog:
Environment
Completion of the Science Deck
Fancy neon signs above doors and areas
Reworked distracting enemies tutorial at the beginning of the Science Deck
New plants and decor
Player: Abilities and Modules
Improved player lighting system. The illumination of your hands and weapons now represents how visible you are to enemies.
New passive PSI ability: Weightlifter. All movable objects now have weight. Strength, abilities and modules affect the maximum weight a player can lift.
Added passive skill tree: Combat
New passive PSI ability: Life Recovery
New passive PSI ability: Resuscitator
New passive PSI ability: Sniper
New passive PSI ability: Sharpshooter
New passive PSI ability: Psionic Charger
New passive PSI ability: Bot Master. Allows you to disable security robots through security terminals
New suit module: Jump Amplifier
New suit software: Password Matcher
Weapons
New energy weapon: Energy Rifle
New energy weapon: Hand Laser
- RevolverFixed front sight swinging when aiming
- BlasterFixed application of burning status effect
Added sniper scope modification kit
The selling price of a weapon now includes prices of all installed modules and bullets in the clip
Energy weapon mode can now be changed from the menu
Fixed the problem with the Tesla Gun arrow
Enemies
New enemy: Psionic
New enemy: Big Spider Robot
Improved Security Robots sounds
Enemies no longer endlessly pursue the player if they lose sight of him
Enemies now react to objects thrown at them and go to check the place where the throw was made from
Improved turrets intelligence. Now they better target the player on bridges. Also, turrets are now found on ceilings.
Fixed Rats reaction to the noise
New items and objects
Automatic hacking tool. Allows you to automatically hack 1 device regardless of your skills
Throwable glass. Breaks making a lot of noise
Tray. Collectable item for sale
Movable barrels with radioactive gas that can be penetrated by shots
Fixes and improvements
Fixed stutters when entering some zones
Fixed the problem with the cursor disappearing in a menu
Fixed display of keys in hints if they were changed by the player
The player no longer resurrects with a movable item in his hands
Cameras no longer look through walls
Fixed a bug that prevented you from running if you died with zero stamina
Psi abilities no longer automatically bind to free hotkeys after resurrection
Fixed a number of errors when upgrading a character with equipped stat enhancement modules
Fixed bug with saving state of hacked vending machines
Fixed a looped healing animation if you die with a syringe in your hands
Now you can enter a password without activating a device
And many other small (and not so small) issues
What's next?
We will focus on polishing Chapter 1 and improving the Intro. For example, we want to finally implement climbing. Also, we plan to re-voice the demo with professional actors. We will continue to work on new enemies,
Source
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