In this update11
Full notes
Full Lonely Space update
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What changed
- Gameplay
- UI and audio
- Events
- Security
- Workshop
- Balance
Lonely Space changes
It's been quite a while since the last update. In the meantime, we've been working hard on new levels, mechanics, enemies, weapons, and gameplay improvements.
We also signed with Ultimate Games, a publisher, which will allow us to focus on game development, release the game faster, and deliver higher-quality work.
We aim to release the full game (not EA) in the first quarter of 2027. However, the exact date will be announced later, closer to the release date.
Meanwhile, by the release, we plan to:
create at least 3 more levels (8 in total)
replace the temporary art and voiceover
add several difficulty levels and additional modifiers
improve game mechanics and interface, and much more
Lonely Space is also participating in the Cyberpunk Festival, August 3-10, and we plan to release an updated demo for this event.
What We’ve Done
New mechanics and systems
New hacking system. New mini-game for hacking vending machines, doors, and boxes.
UV lamps now reveal fingerprints on password entry panels.
Energy bridge. When deactivated, all enemies and items fall.
Vending machines drop a random item when hacked.
Intelligent loot system. Some crates give the player the items needed at the moment.
Gas cylinders now detonate on impact if the impact force exceeds the threshold.
EMP grenades and the Tesla Gun now turn off energy bridges and walls.
A spark or another fire source can now ignite acid clouds.
Levels & Environment
The Technical Deck level has been assembled, including the main story and additional quests.
The Crew Deck level has been finished, including the main story and additional quests.
The Recreation Dome level is 80% complete.
Station deck maps. You can download deck maps from the security computers.
The intro level has been significantly expanded. A new tutorial section has been added.
New level object: Tesla Coil. Attacks the player or enemies when approached.
New level object: Laser Beams that activate security systems and nearby enemies.
New level object: Energy wall.
5 new posters made by a human artist.
New objects and weapons
New arcade: Sex Invaders
New weapon: Engineer's hammer. Big weight, big impact
New weapon: Atomic Katana. Allows you to heat the blade, increasing fire damage on your attacks.
New object: Charging Station. Allows you to recharge energy weapons and the player's psionic energy
- New itemEmpty Syringe. Using any stimulant leaves an empty syringe, which can be used to craft new stimulants.
New item: Tablet with notes.
New object: Radiation purification station.
New throwable objects: Adult toys.
Melee weapon upgrade kits: sharpener & composite materials
Unique Coil Rifle Upgrade Kit: Aim assist system
Unique Heavy Laser Upgrade Kit: Recuperator
New items: syringes that provide a permanent increase to a stat
Numerous organs. Any organic enemy has a chance of yielding an organ, which can be used for research and crafting in the lab. Researching organs also gives an advantage over this type of enemy.
Metal grates with a crack can be destroyed by a grenade or a gas cylinder explosion.
New item: glass test tube.
Enemies
New enemies: Monkeys
New enemies: Cyborgs
New enemies: Tentacles
Enemy variant: Armored crew with a revolver
Enemy variant: Big radioactive crawler
Enemy variants: Electric and Explosive eggs
Enemy variant: Big robot with acid rounds
Humanoid enemies can now be sleeping with reduced perception.
Improved big robots' AI
Rebalanced enemies' reaction to the player
Enemies now wait for doors to open fully rather than pass through half-open ones.
Added long dashes/jumps for some enemy types
Thrown rats now deal damage to enemies
Steam post image
Player
Maps software:
Mini Map
Enemies Radar
Doors viewer
Stations viewer
Security viewer
New software:
Energy injectors viewer
Hacker amplifier v1-v3
Improved neural interface software now shortens the time during quick weapon panel access
New modules:
Night vision. Unlike a flashlight, it doesn't activate enemies in the dark
Jet boots. Allows you to perform an additional jump in the air
Repairman. Allows you to repair simple breakdowns and improves repair efficiency
Lab Assistant. Increases research skill by 1
The Psionic Amplifier Module now lets you use Psionic Vision instead of a flashlight.
Skills changes:
New passive skill: Autopsy. Significantly increases the chance of extracting organs from corpses
New passive skill: Blood Extraction. Increases blood extraction volume
New passive skill: Focused mind. Slowly regenerates psionic energy
Telekinesis skill now allows you to destroy security cameras
True Vision skill now reveals UV messages
Push skill now fires at an enemy or an object from the player's hands
Inventory improvements:
You can now swap items or groups of items
Show all hotkey tips for inventory operations
Item rotation hint
You can now assign grenades to your quick access panel
Fixed tons of bugs in the inventory
Research:
Added the ability to upgrade regular ammo to incendiary or corrosive ammo using the organs of the corresponding eggs
The research menu now shows the number of recipes currently available for creation
The flashlight now has a limited energy charge that is restored when turned off.
Agility now affects player visibility, movement noise, and stealth damage.
Major changes to player stealth mechanics.
Improved movable handling.
Fixes and improvements
Improved view for cameras, turrets, and robots via security terminals
Information about access cards is now stored in the player's media
Fixed a bug with large items disappearing from containers
Drawers and lockers now remember the door open/close status when loading from a save
Fixed a bug with turning off combat music
Fixed the oil spreading when pouring it into holes between pipes under the ceiling
Shotgun shooting blocker bug fixed
Intro/Tech Bay door animations fixes
Various ladder bug fixes. Different ladder moving sound
Slow time skill bug fixed
The quick weapons menu max size was increased to 32 items
Option in settings to automatically use energy syringes
Vending machines: display the selected item description
Mine detonation delay is reduced
Call elevator panels improvements
Slow space station rotation effect
And many more
That's all for today! If you would like to support our work, hit the wishlist button below!
Source
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