In this update5
Full notes
Full Lonely Space update
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What changed
- Gameplay
- Balance
- Security
- Fixes
Lonely Space changes
- Nukemap
We've been hard at work on the player's active and passive abilities system. Most of them will be available to try out in the demo. There is a list of the main changes and improvements:
PSI Abilities and Passives
Added passive skill trees: Survival and Technician
- Survival passive skill treesStuning Strike, Improved Treatment, Energy Efficiency
Technician passive skill trees: Hacker, Repairman
Passive skills for active abilities that add new possibilities
New PSI Ability: Telekinesis
New PSI Ability: Psionic Barrier
New PSI Ability: True Vision
New PSI Ability: Bending of Light
New PSI Ability: Fire Trap
New PSI Ability: Lightning Strike
New PSI Ability: Corrosive Blast
New PSI Ability: Crimson Clot
Berser PSI Ability was reworked
Now, to hack complex digital locks or vending machines, you need to unlock a specific passive ability in the Hacker tree.
New weapons
EMP Grenade
Corrosive Grenade
Nuke Grenade
Enemies
New enemy: an armored security officer with a helmet and a shotgun.
Mechanical enemies can now be temporarily disabled when taking electrical damage.
After using the Bending of Light ability, enemies lose visibility of the player.
Improved animation of getting up from the floor after falling from the Push ability.
Cameras no longer see the player in dark places or when he uses Bending of Light ability.
Uncollected enemy weapons are no longer saved and disappear after reloading.
Fixes and improvements
New tutorial on upgrading player's character
Enemy bodies now fly apart from grenade explosions
When turning with an item in your hands, the item now always moves with the camera.
Fixed issue with equipping weapons when picking up an item.
Fixed a bug with double credits withdrawal for death.
The circular panel has been improved to provide access to more abilities and items.
Fixed a bug with installing software into the suit.
Added status for dash recharge.
The broken status for weapons dropped from enemies' hands.
Broken weapons are no longer automatically bound to hotkeys.
Reworked hacking buttons for all devices.
Now when selling items the current selling price is visible on the screen
What's next?
We're working on environment and plot of the Science Bay beyond the demo. There you will find new challenges, enemies and weapons. Stay tuned!
Source
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