In this update4
Full notes
Full Lonely Space update
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What changed
- Gameplay
- UI and audio
- Balance
- Store
- Fixes
Lonely Space changes
Infected station stuff
A new enemy: Infected station staff with a pipe
Voice acting of the new enemy
Exploding the head of the new enemy from hashshots
New enemies' heads can be cut off with melee sharp weapons such as the Cleaver
Severed heads of new enemies can be thrown, dealing great damage when thrown charged
Weapons and abilities
New melee weapon Ceaver (can be found at the end of the demo)
New melee weapon Cyber Scythe (cannot be found in the demo)
New PSI ability - Regeneration. The blueprint can be purchased in the starting Science Bay laboratory
Melee weapons become covered in blood after hitting organic enemies
Endurance stat now increases explosive damage
Pipe charging speed increased by 2 times
Firearms now lean towards the player near walls
New features and improvements
Suit management station: now you can install and remove various HUD elements
Guard Spiders now shoot lightning at the player if they can't reach him
Big Starfusion logo in Intro
Plasma pistol has been strengthened
Increased strafe speed by 2 times when running
Duplicate weapons are no longer automatically added to the quick access panel
Bug fixes
Fixed a bug where you could sometimes fall through the floor
Fixed the appearance of flying objects after purchasing from vending machines
It is no longer possible to sell key items in vending machines
Fixed several places in the ventilation where the player got stuck and could not get out
Fixed animation jerk when shooting at an enemy while it jumping
Fixed metallic sfx and vfx when shooting at some organic elements
Fixed restoring player's lives and energy after upgrading vitality and mind
Source
Changelog.gg summarizes and formats this update. How we read updates.
