In this update3
Full notes
Full Lonely Space update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
Lonely Space changes
Key changes:
A new energy pistol has been added. In the first mode, it emits a bunch of burning plasma. In the second, there is a cloud of gamma particles that penetrates walls and enemies and dissipates with distance. Was hidden somewhere on the Science Bay.
Visual and sound effects have been added for incendiary, acid and electrical ammunition.
Several corpses have been replaced with new models of station personnel.
An automatic rifle was added at the end of the Intro.
Radiation damage causes damage over time.
Fixes:
Fixed ability to push objects through walls (including batteries in Intro).
Fixed shaking when moving with a battery.
The ability to dash is disabled for heavy objects.
Fixed a bug due to which it was possible to fly off the map if you crashed into a wall with an object.
Probably fixed a bug due to which the player would accidentally die while carrying an item.
Due to numerous requests, the size of the door batteries has been reduced.
Fixed a bug that caused weapons to stop working.
Fixed unplanned blocking of some doors when switching lighting levers.
Numerous visual fixes and improvements.
What's next?
We have finished modelling of weapon upgrade kits. Now we are planning to start developing the upgrade mechanics.
We also started working on mutated enemies wearing StarFusion uniform. These enemies will be armed with firearms and will have the remnants of human consciousness.
Stay tuned for updates! Lonely Space team
Source
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