What changed
1 fix1 addition0 changes0 removals
addedKey changes: Resurection in a Vita-Chamber spends 10% of Player's credits (but not less than 100) Added a vending machine to the Science Bay starting lab Added an Assault Rifle at the end of the Demo
fixedFixes: Fixed a bug due to which weapons stopped firing after rebirth in a Vita-Chamber Fixed metallic sound and vfx when hitting hanging corpses Added blood effects when shooting and hitting corpses Fixed glass breaking decals Added decals and sfx/vfx when hitting plastic
Lonely Space changes
addedKey changes: Resurection in a Vita-Chamber spends 10% of Player's credits (but not less than 100) Added a vending machine to the Science Bay starting lab Added an Assault Rifle at the end of the Demo
fixedFixes: Fixed a bug due to which weapons stopped firing after rebirth in a Vita-Chamber Fixed metallic sound and vfx when hitting hanging corpses Added blood effects when shooting and hitting corpses Fixed glass breaking decals Added decals and sfx/vfx when hitting plastic
Key changes: Resurection in a Vita-Chamber spends 10% of Player's credits (but not less than 100) Added a vending machine to the Science Bay starting lab Added an Assault Rifle at the end of the Demo
Fixes: Fixed a bug due to which weapons stopped firing after rebirth in a Vita-Chamber Fixed metallic sound and vfx when hitting hanging corpses Added blood effects when shooting and hitting corpses Fixed glass breaking decals Added decals and sfx/vfx when hitting plastic