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Steam News13 March 20263mo ago

Early Access Release 7: Level Pack Update

Three New Levels: Crystal Palace: It's re-up day at the palaces, so the boys are having friends over. A difficult level with large stages, new furniture assets, many enemies and lots of gun focused combat.

Full notes

Full Lethal Dose update

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What changed

3 fixes4 additions6 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
addedThree New Levels:Crystal Palace: It's re-up day at the palaces, so the boys are having friends over. A difficult level with large stages, new furniture assets, many enemies and lots of gun focused combat.
addedThree New Levels:New Tinny House: I wasn't happy with the old Tinny House, so I redesigned it from the ground up. Makes use of new furniture assets to be more on theme with the name of the level.
addedNew Assets and Asset Changes:Entirely new furniture set for Crystal Palace: designed to fit with/extend the Tinny House furniture
addedNew Assets and Asset Changes:Added new furniture to the Tinny House set (as seen in the final stage of the new Tinny House)
changedNew Assets and Asset Changes:Adjusted some existing floor tiles, and created some new floor tiles
changedNew Assets and Asset Changes:Adjusted sprites for furniture from various furniture sets

Three New Levels:

  • Crystal PalaceIt's re-up day at the palaces, so the boys are having friends over. A difficult level with large stages, new furniture assets, many enemies and lots of gun focused combat.
  • Crate Day: The boys are partaking in a sacred yearly ritual. This is now the first level in the game, it features no guns: serving as a softer intro to the game than the Tinny House.

  • New Tinny HouseI wasn't happy with the old Tinny House, so I redesigned it from the ground up. Makes use of new furniture assets to be more on theme with the name of the level.

New Assets and Asset Changes:

  • Entirely new furniture set for Crystal Palace: designed to fit with/extend the Tinny House furniture

  • Added new furniture to the Tinny House set (as seen in the final stage of the new Tinny House)

  • Adjusted some existing floor tiles, and created some new floor tiles

  • Adjusted sprites for furniture from various furniture sets

Other Changes and Bug Fixes:

  • Can now pick up ammo from guns that share the same ammo type, previously you could only pick up ammo from the same gun

  • Enemy Behaviour Change: When aggroed, enemies now only look at the last known position for half a second if they were aggroed by a sound. This was to avoid an issue where enemies would repeatedly turn to look at bodies while pursuing, and would lose sight of the player

  • Reducing Door Bouncinessadjusting the door's linear and angular drag so they bounce back less after being slammed open and hitting their limits. Reduced the force that bullets impart on doors
  • Improving Door Stuck Behaviour: While enemies are continuously in contact with a door, check the door's reaction force and reaction torque to determine if the enemy is stuck while trying to walk through. Previously I only used a timer to check how long the enemy was in contact to determine if stuck, which caused false positives

  • Adjusted main menu's level choosing UI

  • Fixed bullets sometimes not breaking windows

  • Fixed doors opening too widely when placed besides windows

Source

Steam News / 13 March 2026

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