In this update2
Full notes
Full Lethal Dose update
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What changed
- Gameplay
- UI and audio
- Fixes
Lethal Dose changes
Melee and Door Improvements:
Changed how meleeing an enemy through a door works: previously this would just kill the enemy, now doing this stuns and knocks back the enemy and also slams the door open
Improved the z-axis layering of doors to prevent the player and enemies from layering above or below the door incorrectly
Hitting a door with melee or a bullet now has a sound effect
Fixed knife swings sometimes missing when trying to hit something very close
Fixed bat swings sometimes missing near the end of the bat at the apex of the bat's swing
Level Editor Changes:
In the Level Editor, Error Furniture (the red furniture that indicates an invalid furniture item in a level) now shows the name and other info related to the invalid furniture
In the Level Editor you can now modify the light of the various light emitting furniture (torches, candles, spotlights etc.). You can change the size, shape, colour and angle of the light
Deleted redundant Light furniture (Light_Reg_10, Light_Reg_20 etc.), these were left over from before I created _LightParameter. If any of these are in a custom level they'll now show as Error Furniture as mentioned above
Source
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