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Steam News4 April 20263mo ago

Early Access Release 7.2: Melee and Door Improvements, Level Editor Changes

Melee and Door Improvements: Changed how meleeing an enemy through a door works: previously this would just kill the enemy, now doing this stuns and knocks back the enemy and also slams the door open Improved the z-axis

In this update2

Full notes

Full Lethal Dose update

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What changed

2 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedMelee and Door Improvements:Changed how meleeing an enemy through a door works: previously this would just kill the enemy, now doing this stuns and knocks back the enemy and also slams the door open
changedMelee and Door Improvements:Improved the z-axis layering of doors to prevent the player and enemies from layering above or below the door incorrectly
addedMelee and Door Improvements:Hitting a door with melee or a bullet now has a sound effect
fixedMelee and Door Improvements:Fixed knife swings sometimes missing when trying to hit something very close
fixedMelee and Door Improvements:Fixed bat swings sometimes missing near the end of the bat at the apex of the bat's swing
addedLevel Editor Changes:In the Level Editor you can now modify the light of the various light emitting furniture (torches, candles, spotlights etc.). You can change the size, shape, colour and angle of the light

Lethal Dose changes

changedChanged how meleeing an enemy through a door works: previously this would just kill the enemy, now doing this stuns and knocks back the enemy and also slams the door open
changedImproved the z-axis layering of doors to prevent the player and enemies from layering above or below the door incorrectly
addedHitting a door with melee or a bullet now has a sound effect
fixedFixed knife swings sometimes missing when trying to hit something very close
fixedFixed bat swings sometimes missing near the end of the bat at the apex of the bat's swing

Melee and Door Improvements:

  • Changed how meleeing an enemy through a door works: previously this would just kill the enemy, now doing this stuns and knocks back the enemy and also slams the door open

  • Improved the z-axis layering of doors to prevent the player and enemies from layering above or below the door incorrectly

  • Hitting a door with melee or a bullet now has a sound effect

  • Fixed knife swings sometimes missing when trying to hit something very close

  • Fixed bat swings sometimes missing near the end of the bat at the apex of the bat's swing

Level Editor Changes:

  • In the Level Editor, Error Furniture (the red furniture that indicates an invalid furniture item in a level) now shows the name and other info related to the invalid furniture

  • In the Level Editor you can now modify the light of the various light emitting furniture (torches, candles, spotlights etc.). You can change the size, shape, colour and angle of the light

  • Deleted redundant Light furniture (Light_Reg_10, Light_Reg_20 etc.), these were left over from before I created _LightParameter. If any of these are in a custom level they'll now show as Error Furniture as mentioned above

Source

Steam News / 4 April 2026

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