Full notes
Full Lethal Dose update
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What changed
- Gameplay
- Fixes
Improving how guns work with doors:
If you walk up to a wall while holding a gun, the Player holds the gun sideways to prevent it from clipping inside the wall (you've probably seen this kind of feature in First Person Shooters before).
Previously this also applied to doors, but not anymore. Now your gun can clip with a door, and you can shoot to apply force to the door and slam it open.
I made this change because I noticed during playtesting people would rush into a room and start blasting without noticing their gun pointing to the side. I think this change feels much more natural.
Bug Fixes:
Fixed being able to shoot an Enemy behind a door when the Enemy is very close to that door, due to an issue with the collision detection logic
Fixed Enemy and Player hitboxes sometimes sticking out past a door if standing in just the right spot (separate issue to the bug above that could also allow you to shoot Enemies behind doors, and also allow Enemies to see you behind a door) I've increased the size of the hitbox on Enemies that collides with doors, this might(?) cause some issues when Enemies are running through doors in tight and crowded spaces
Fixed being able to interact (picking up weapons, closing or knocking on doors etc.) when dead
Fixed being able to respawn with a weapon (that you can't fire) when you shouldn't have a weapon (e.g. in the Museum level)
Source
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