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Steam News11 June 202622d ago

Early Access Release 8.1: Workshop Menu & Input Improvements, Bug Fixes

WORKSHOP MENU Added a log that tells the player what's happening (downloading items, when an error occurs etc.

Full notes

Full Lethal Dose update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions2 changes0 removals
  • Workshop
  • UI and audio
  • Gameplay
  • Fixes
addedWORKSHOP MENUAdded a log that tells the player what's happening (downloading items, when an error occurs etc.)
changedWORKSHOP MENUWorkshop Menu loads much more quickly (it now tries to retrieve the level's preview image from your local files before trying to retrieve it from Steam)
changedWORKSHOP MENUFailing to connect to Steam or being subscribed to empty workshop items no longer make the Workshop Menu not interactable (previously when this happened the circle wouldn't stop spinning)
addedINPUTSeparated Zoom and Far Look into separate binds again: Default Far Look binds: Shift and Left Trigger Default Zoom binds: Control and Left Stick Press Using an analogue input bind for either Zoom or Far Look adds an extra layer of control Far Look and Zoom can be bound to the same input (how it worked in the previous build)
fixedINPUTFixed binds being changed during gameplay not kicking in (had to return to the main menu then start the level again for them to take effect). This was a new bug, unaware of how long it existed for
fixedINPUTFixed left hand preset having the wrong order for movement (also a new bug I was unaware of)

WORKSHOP MENU

  • Added a log that tells the player what's happening (downloading items, when an error occurs etc.)

  • Workshop Menu loads much more quickly (it now tries to retrieve the level's preview image from your local files before trying to retrieve it from Steam)

  • Failing to connect to Steam or being subscribed to empty workshop items no longer make the Workshop Menu not interactable (previously when this happened the circle wouldn't stop spinning)

INPUT

  • Separated Zoom and Far Look into separate binds again: Default Far Look binds: Shift and Left Trigger Default Zoom binds: Control and Left Stick Press Using an analogue input bind for either Zoom or Far Look adds an extra layer of control Far Look and Zoom can be bound to the same input (how it worked in the previous build)

  • Fixed binds being changed during gameplay not kicking in (had to return to the main menu then start the level again for them to take effect). This was a new bug, unaware of how long it existed for

  • Fixed left hand preset having the wrong order for movement (also a new bug I was unaware of)

MISCELLANEOUS

  • Fixed a bug where elements of the "Press R to Restart" screen could show above the pause menu

  • When loading a level with old removed light furniture (Light_Reg_20 and such), instead of spawning an Error Furniture it replaces them with the new Light furniture

Source

Steam News / 11 June 2026

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