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Steam News30 May 20261mo ago

Early Access Release 8: Explosion Update

NEW WEAPONS Rocket Launcher: Fires a flying rocket that explodes upon impact Grenade Launcher: Fires an arching grenade that explodes upon impact, or when hitting the ground.

In this update4

Full notes

Full Lethal Dose update

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What changed

4 fixes0 additions5 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
changedNEW WEAPONSGrenade Launcher: Fires an arching grenade that explodes upon impact, or when hitting the ground. It has a custom reticle: where you aim is where the grenade will land
changedMISCELLANEOUSRe-added blood spatter animations when blood hits the ground (previously removed them due to performance concerns, the new animations are code based so they don't impact performance)
changedMISCELLANEOUSCombined Zoom and Far Look into one function: far looking also zooms the screen out depending on how far you're looking. This allows controller users to zoom out, additionally, using an analogue input for far look (default binding for controller is left trigger) allows for more fine tuned control
changedMISCELLANEOUSSpawnable Explosions: previously explosions were tied to explosive barrels only, creating the rocket and grenade launcher required implementing explosions that can be spawned anywhere. These will be used in the future for other purposes
changedBUG FIXES & PERFORMANCEImproved blood spatter performance
fixedBUG FIXES & PERFORMANCEFixed a bug where enemies could miss a sound that should alert them, if another sound occurred shortly after

Lethal Dose changes

changedGrenade Launcher: Fires an arching grenade that explodes upon impact, or when hitting the ground. It has a custom reticle: where you aim is where the grenade will land
changedRe-added blood spatter animations when blood hits the ground (previously removed them due to performance concerns, the new animations are code based so they don't impact performance)
changedCombined Zoom and Far Look into one function: far looking also zooms the screen out depending on how far you're looking. This allows controller users to zoom out, additionally, using an analogue input for far look (default binding for controller is left trigger) allows for more fine tuned control
changedSpawnable Explosions: previously explosions were tied to explosive barrels only, creating the rocket and grenade launcher required implementing explosions that can be spawned anywhere. These will be used in the future for other purposes
changedImproved blood spatter performance

NEW WEAPONS

  • Rocket Launcher: Fires a flying rocket that explodes upon impact

  • Grenade Launcher

    Fires an arching grenade that explodes upon impact, or when hitting the ground.

    It has a custom reticle

    where you aim is where the grenade will land

NEW LEVELS

  • Ambush: The masked servants' beer run has been rudely interrupted by a flaming roadblock. With the help of a rocket launcher you will fight your way towards the mansion in the distance

  • Compound: Due to some unpaid parking tickets, your sailboat has been towed and is impounded at a nearby dock. Use your grenade launcher to help with bunched up enemies

MISCELLANEOUS

  • Re-added blood spatter animations when blood hits the ground (previously removed them due to performance concerns, the new animations are code based so they don't impact performance)

  • Combined Zoom and Far Look into one function: far looking also zooms the screen out depending on how far you're looking. This allows controller users to zoom out, additionally, using an analogue input for far look (default binding for controller is left trigger) allows for more fine tuned control

  • Spawnable Explosions: previously explosions were tied to explosive barrels only, creating the rocket and grenade launcher required implementing explosions that can be spawned anywhere. These will be used in the future for other purposes

  • Arching Projectiles: creating the grenade launcher required implementing an arching projectile. This could be used in the future for other arching weapons, e.g. a bow

  • Stand Guard enemies now scan back and forth from the same angle when starting/restarting a level

  • When near a lever, the lever has priority over other interactables (weapons and doors) e.g. if you're near a lever that's surrounded by weapons, the lever will always be highlighted first

BUG FIXES & PERFORMANCE

  • Improved blood spatter performance

  • Fixed a bug where enemies could miss a sound that should alert them, if another sound occurred shortly after

  • Fixed Stand Guard enemies not ignoring a body after seeing it

  • Fixed piercing bullets hitting the same enemy

  • Fixed piercing bullets and explosions missing some enemies when enemies are very bunched up

Source

Steam News / 30 May 2026

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