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Steam News16 June 20242y ago

Version 1.0.7: The grid update

Version 1.0.7 brings the much-requested grid view feature, which you can activate on the pause screen and customize in the settings screen, as well as several bugfixes and quality of life updates: Tower of Destiny room

Full notes

Full Leaf's Odyssey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes6 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedUnder Fire: Added a pit tile and a wall tile to reduce dead end possibility space
addedAdded grid view. Toggle in the pause menu during gameplay, and adjust the style and opacity in the settings screen.
addedChanged audio APIs on Windows from WaveOut to XAudio, if available; audio playback should be more consistent as a result. In the event of audio issues caused by this, you can use the new "--force-waveout" launch option.
addedAdded an option to the Select World screen to open the world download page in your default web browser
addedTall grass, cattails, and curtains can now coexist with trapdoors and toggle floors
addedToggle doors can now coexist with trapdoors

Leaf's Odyssey changes

addedUnder Fire: Added a pit tile and a wall tile to reduce dead end possibility space
addedAdded grid view. Toggle in the pause menu during gameplay, and adjust the style and opacity in the settings screen.
addedChanged audio APIs on Windows from WaveOut to XAudio, if available; audio playback should be more consistent as a result. In the event of audio issues caused by this, you can use the new "--force-waveout" launch option.
addedAdded an option to the Select World screen to open the world download page in your default web browser
addedTall grass, cattails, and curtains can now coexist with trapdoors and toggle floors

Version 1.0.7 brings the much-requested grid view feature, which you can activate on the pause screen and customize in the settings screen, as well as several bugfixes and quality of life updates:

Tower of Destiny room changes:

  • Under FireAdded a pit tile and a wall tile to reduce dead end possibility space

Quality of life:

  • Added grid view. Toggle in the pause menu during gameplay, and adjust the style and opacity in the settings screen.

  • Changed audio APIs on Windows from WaveOut to XAudio, if available; audio playback should be more consistent as a result. In the event of audio issues caused by this, you can use the new "--force-waveout" launch option.

  • Hot coals now glow brighter when something on them is in danger of getting burned

  • Exiting an uncleared room now requires a deliberate input; repeated inputs will halt at the room boundary to prevent accidental exit

  • Added an option to the Select World screen to open the world download page in your default web browser

  • World revision number is now shown on select world screen

  • Minimap icons for rooms that have been visited on a previous playthrough but not the current one are now more faded

  • One-way ladder destinations are now shown in the target room with a shadowy ladder graphic

Editor:

  • Tall grass, cattails, and curtains can now coexist with trapdoors and toggle floors

  • Toggle doors can now coexist with trapdoors

  • Testing a room or world now anchors the current floating selection, if any

Bugfix:

  • Fixed a crash on Windows 11 that occurred after importing multiple replays

  • Fixed memory errors and possible crashes in some edge cases when using single-room replay mode or restoring to the end of a replay

  • Fixed mouseover not being hidden when climbing a ladder

  • Fixed an incorrect visual effect being shown when Leaf bumps into statue rubble

  • Fixed tile inspection pop-up appearing at the wrong time

  • Fixed incorrect game state (potentially resulting in a crash) when playing a replay while in single room mode

  • Fixed a bug allowing keys to be picked up while Leaf is at a different elevation than the key

  • Fixed closing monster gate not clearing poison trail

  • Fixed ladder travel being able to place the player inside solid objects or monsters

  • Fixed waypoint travel being able to place the player inside monsters

  • Locked doors now block waypoint travel while closed

  • Selecting a world with the "Select" option on the Select World screen now sets it as the current world for editing (if editable), not just for play

Source

Steam News / 16 June 2024

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