Full notes
Full Leaf's Odyssey update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Leaf's Odyssey changes
Version 1.0.7 brings the much-requested grid view feature, which you can activate on the pause screen and customize in the settings screen, as well as several bugfixes and quality of life updates:
Tower of Destiny room changes:
- Under FireAdded a pit tile and a wall tile to reduce dead end possibility space
Quality of life:
Added grid view. Toggle in the pause menu during gameplay, and adjust the style and opacity in the settings screen.
Changed audio APIs on Windows from WaveOut to XAudio, if available; audio playback should be more consistent as a result. In the event of audio issues caused by this, you can use the new "--force-waveout" launch option.
Hot coals now glow brighter when something on them is in danger of getting burned
Exiting an uncleared room now requires a deliberate input; repeated inputs will halt at the room boundary to prevent accidental exit
Added an option to the Select World screen to open the world download page in your default web browser
World revision number is now shown on select world screen
Minimap icons for rooms that have been visited on a previous playthrough but not the current one are now more faded
One-way ladder destinations are now shown in the target room with a shadowy ladder graphic
Editor:
Tall grass, cattails, and curtains can now coexist with trapdoors and toggle floors
Toggle doors can now coexist with trapdoors
Testing a room or world now anchors the current floating selection, if any
Bugfix:
Fixed a crash on Windows 11 that occurred after importing multiple replays
Fixed memory errors and possible crashes in some edge cases when using single-room replay mode or restoring to the end of a replay
Fixed mouseover not being hidden when climbing a ladder
Fixed an incorrect visual effect being shown when Leaf bumps into statue rubble
Fixed tile inspection pop-up appearing at the wrong time
Fixed incorrect game state (potentially resulting in a crash) when playing a replay while in single room mode
Fixed a bug allowing keys to be picked up while Leaf is at a different elevation than the key
Fixed closing monster gate not clearing poison trail
Fixed ladder travel being able to place the player inside solid objects or monsters
Fixed waypoint travel being able to place the player inside monsters
Locked doors now block waypoint travel while closed
Selecting a world with the "Select" option on the Select World screen now sets it as the current world for editing (if editable), not just for play
Source
Changelog.gg summarizes and formats this update. How we read updates.
