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Steam News27 August 202510mo ago

Version 1.0.16

Bugfix: Fixed an input bug that allowed Leaf to move at the same time as traveling to a waypoint Fixed an infinite loop that could occur with invalid replay data Fixed incorrect replay data recording when holding three

In this update3

Full notes

Full Leaf's Odyssey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes3 additions6 changes4 removals
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
  • Events
fixedBugfix:
fixedFixed an input bug that allowed Leaf to move at the same time as traveling to a waypoint
fixedFixed an infinite loop that could occur with invalid replay data
fixedFixed incorrect replay data recording when holding three directional inputs at once
fixedFixed incorrect desync detection for invalid replays that exit the room on turn 0
fixedFixed possibility of inputting an invalid move during room transitions

Leaf's Odyssey changes

fixedBugfix:
fixedFixed an input bug that allowed Leaf to move at the same time as traveling to a waypoint
fixedFixed an infinite loop that could occur with invalid replay data
fixedFixed incorrect replay data recording when holding three directional inputs at once
fixedFixed incorrect desync detection for invalid replays that exit the room on turn 0

Bugfix:

  • Fixed an input bug that allowed Leaf to move at the same time as traveling to a waypoint

  • Fixed an infinite loop that could occur with invalid replay data

  • Fixed incorrect replay data recording when holding three directional inputs at once

  • Fixed incorrect desync detection for invalid replays that exit the room on turn 0

  • Fixed possibility of inputting an invalid move during room transitions

  • Fixed editable text fields always registering double clicks regardless of the delay between clicks

  • Key repeat will no longer be applied when climbing ladders, unless the ladder is one-way

  • Key repeat will now respect the interrupt setting when climbing one-way ladders into an uncleared room

  • Fixed incorrect appearance of "room clear status does not match expected" message when inputting a replay in a room with no monsters

  • Fixed a mechanical inconsistency introduced in 1.0.15r2, which caused push blocks that were raised from below Leaf's elevation level to be pushed by him on the same turn as bumping a toggle switch that raises the block carrying the toggle switch

  • If a room has been modified to remove a waypoint that had been activated in the current save, that waypoint can no longer be traveled to

  • Fixed Leaf ignoring pacific floor's effect for a turn after stepping onto one via cross-room waypoint or ladder

  • Fixed the possibility of causing a game crash by stacking blocks or monsters higher than 255

Interface:

  • Waypoint menu now shows the key or button used to travel

  • Same-room waypoints can now be traveled to by shift-clicking, or by entering gamepad cursor mode and pressing the interact button on the travel destination

  • Slugs inspected after having moved on the previous turn are now described as "[resting]"

  • The Play Room Again option in the Restore/Replay menu now prefers the most recent uncleared replay as its restore point, rather than choosing the most recent replay regardless of room clear status

  • Clicking the mouse on a tile without moving it now highlights the tile and shows its coordinates, as would have happened with mouse movement

  • Key repeat events will no longer close the waypoint menu

  • When editing entity or tile marks, entity and tile icons in the sidebar now draw their assigned marks

  • Very small mouse movements (such as those caused by vibrations from keypresses) will no longer show the cursor, reducing visual noise while controlling with the keyboard

  • After importing a replay from disk, a "NEW" marker is shown on the Restore/Replay screen for all newly-imported replays

Graphical:

  • Fixed hot coals spillover to the south overlapping toggle floors with one row of pixels

Editor:

  • Fixed cracked wall outline visually overlapping signpost

  • Pressure plates and sacrifice altars can now coexist with toggle doors, monster gates, and obstacles

  • The pause menu in the editor now respects the same music pause settings as during gameplay, reducing volume when paused by default

Version 1.0.16r1

Bugfix:

  • Fixed an order of operations error that caused entities to overlap when using a sacrifice altar wired to a toggle door at its own location

Graphical:

  • Open toggle doors now draw on top of sacrifice altars

Source

Steam News / 27 August 2025

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