In this update3
Full notes
Full Leaf's Odyssey update
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What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Events
Leaf's Odyssey changes
Bugfix:
Fixed an input bug that allowed Leaf to move at the same time as traveling to a waypoint
Fixed an infinite loop that could occur with invalid replay data
Fixed incorrect replay data recording when holding three directional inputs at once
Fixed incorrect desync detection for invalid replays that exit the room on turn 0
Fixed possibility of inputting an invalid move during room transitions
Fixed editable text fields always registering double clicks regardless of the delay between clicks
Key repeat will no longer be applied when climbing ladders, unless the ladder is one-way
Key repeat will now respect the interrupt setting when climbing one-way ladders into an uncleared room
Fixed incorrect appearance of "room clear status does not match expected" message when inputting a replay in a room with no monsters
Fixed a mechanical inconsistency introduced in 1.0.15r2, which caused push blocks that were raised from below Leaf's elevation level to be pushed by him on the same turn as bumping a toggle switch that raises the block carrying the toggle switch
If a room has been modified to remove a waypoint that had been activated in the current save, that waypoint can no longer be traveled to
Fixed Leaf ignoring pacific floor's effect for a turn after stepping onto one via cross-room waypoint or ladder
Fixed the possibility of causing a game crash by stacking blocks or monsters higher than 255
Interface:
Waypoint menu now shows the key or button used to travel
Same-room waypoints can now be traveled to by shift-clicking, or by entering gamepad cursor mode and pressing the interact button on the travel destination
Slugs inspected after having moved on the previous turn are now described as "[resting]"
The Play Room Again option in the Restore/Replay menu now prefers the most recent uncleared replay as its restore point, rather than choosing the most recent replay regardless of room clear status
Clicking the mouse on a tile without moving it now highlights the tile and shows its coordinates, as would have happened with mouse movement
Key repeat events will no longer close the waypoint menu
When editing entity or tile marks, entity and tile icons in the sidebar now draw their assigned marks
Very small mouse movements (such as those caused by vibrations from keypresses) will no longer show the cursor, reducing visual noise while controlling with the keyboard
After importing a replay from disk, a "NEW" marker is shown on the Restore/Replay screen for all newly-imported replays
Graphical:
Fixed hot coals spillover to the south overlapping toggle floors with one row of pixels
Editor:
Fixed cracked wall outline visually overlapping signpost
Pressure plates and sacrifice altars can now coexist with toggle doors, monster gates, and obstacles
The pause menu in the editor now respects the same music pause settings as during gameplay, reducing volume when paused by default
Version 1.0.16r1
Bugfix:
Fixed an order of operations error that caused entities to overlap when using a sacrifice altar wired to a toggle door at its own location
Graphical:
Open toggle doors now draw on top of sacrifice altars
Source
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