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Steam News13 January 20251y ago

Version 1.0.13

Bugfix: Fixed garbled graphics on the pause and death screens when running on a computer with Intel HD Graphics chipsets Fixed a bug that could allow Leaf to overlap with a monster or cracked wall after starting a room

Full notes

Full Leaf's Odyssey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions3 changes3 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
fixedBugfix:
fixedFixed garbled graphics on the pause and death screens when running on a computer with Intel HD Graphics chipsets
fixedFixed a bug that could allow Leaf to overlap with a monster or cracked wall after starting a room on top of one and resetting
fixedFixed ladder climb prompt not updating when skipping to the end of a replay
fixedFixed room marks not showing up during room preview under some circumstances
fixedFixed remains of destroyed cracked walls being visible floating over pits for a turn when starting the game on a turn just after having destroyed one

Leaf's Odyssey changes

fixedBugfix:
fixedFixed garbled graphics on the pause and death screens when running on a computer with Intel HD Graphics chipsets
fixedFixed a bug that could allow Leaf to overlap with a monster or cracked wall after starting a room on top of one and resetting
fixedFixed ladder climb prompt not updating when skipping to the end of a replay
fixedFixed room marks not showing up during room preview under some circumstances

Bugfix:

  • Fixed garbled graphics on the pause and death screens when running on a computer with Intel HD Graphics chipsets

  • Fixed a bug that could allow Leaf to overlap with a monster or cracked wall after starting a room on top of one and resetting

  • Fixed ladder climb prompt not updating when skipping to the end of a replay

  • Fixed room marks not showing up during room preview under some circumstances

  • Fixed remains of destroyed cracked walls being visible floating over pits for a turn when starting the game on a turn just after having destroyed one

Interface:

  • Room clear stats in sidebar now update immediately upon clearing the current room

  • When viewing room initial state in the current room, the sidebar now shows what Leaf's key inventory was upon room entry

  • Previewing an adjacent room by clicking the map or making a directional input no longer cancels initial room state view mode

  • Added a journal entry for observing a statue being destroyed by explosion without leaving rubble

  • In rooms with very long titles, tile coordinates and editor's unsaved changes mark now erase the portion of the room title that they would have overlapped when drawing

  • Room reset sound now plays when the room is reset due to initiating replay input

  • Pressing the pause button (default P on keyboard) while viewing a room replay now reopens the replay menu and highlights the replay that was being viewed, and no longer cancels room preview if the replay was in a different room than the current one

Graphical:

  • Cracked walls now have darkened edges when adjacent to open space, and non-cracked walls lose their darkened edge when adjacent to a matching cracked wall

  • Adjusted auto-tiling of pit tiles adjacent to space and sky tiles to give the appearance of sky and space being lower than pit

Editor:

  • Fixed "Remove" tooltip showing up over blank space while editing a stack

  • The current player's room marks and notes are now shown during room testing

  • Fixed being able to erase player start position by placing walls or obstacles over it

  • Statue rubble can no longer be placed on walls

Source

Steam News / 13 January 2025

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