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Steam News24 November 20241y ago

Version 1.0.12

Bugfix: Fixed bomb bug reorienting inconsistently when being carried Fixed sliding push blocks being stopped by some ground-level blocking entities (block barrier, pillar, monster) while elevated Fixed statue rubble and

Full notes

Full Leaf's Odyssey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes8 additions6 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
  • Maps
fixedBugfix:
fixedFixed bomb bug reorienting inconsistently when being carried
fixedFixed sliding push blocks being stopped by some ground-level blocking entities (block barrier, pillar, monster) while elevated
fixedFixed statue rubble and stepping stones not carrying over assigned marks from the entities that created them until performing an undo action
removedUndoing to the beginning while testing a room in the editor no longer clears keys and waypoint activations given by test parameters
fixedFixed I-beam cursor persisting after unpausing from Marks and Notes screen

Leaf's Odyssey changes

fixedBugfix:
fixedFixed bomb bug reorienting inconsistently when being carried
fixedFixed sliding push blocks being stopped by some ground-level blocking entities (block barrier, pillar, monster) while elevated
fixedFixed statue rubble and stepping stones not carrying over assigned marks from the entities that created them until performing an undo action
removedUndoing to the beginning while testing a room in the editor no longer clears keys and waypoint activations given by test parameters

Bugfix:

  • Fixed bomb bug reorienting inconsistently when being carried

  • Fixed sliding push blocks being stopped by some ground-level blocking entities (block barrier, pillar, monster) while elevated

  • Fixed statue rubble and stepping stones not carrying over assigned marks from the entities that created them until performing an undo action

  • Marks are now shown when viewing a room's initial state

  • Undoing to the beginning while testing a room in the editor no longer clears keys and waypoint activations given by test parameters

  • Replays created during room testing now correctly preserve test parameters (starting key inventory, etc.)

  • When a replay is imported or renamed, player data is now immediately saved to disk, fixing reverting of imported/renamed data if the game is exited without having done another player-data-modifying action

  • Fixed I-beam cursor persisting after unpausing from Marks and Notes screen

  • Fixed bump sound and animation not playing when bumping a wall from a moving block

Graphical:

  • Tile corners around mixed space, pit, and sky tiles are now rounded in more cases

  • Fixed overlapping tile highlights when mousing over a monster stack in a room with monster gates, or a monster gate in a room with monster stacks

  • Fixed incorrect layering of open doors and trapdoors in editor view

  • Added a visible glow to indicate when an entity is being affected by pacific floor

  • Revised title screen background graphic for better lighting and model detail

Interface:

  • Added scrolling to world map for worlds large enough not to fit onscreen all at once

  • Added scrollbar for long world descriptions on world selection screen

  • Added a button to instantly skip the end of an active replay

  • Rearranged playback controls for replay mode to accommodate skip to end button, also adding a clickable reset button

  • Tile coordinates are now shown to the right of the room title when mousing over a tile during gameplay

  • Directional navigation while previewing rooms is now animated

  • Clicking on menu items now sets the clicked item as the selected one for keyboard/gamepad input, where appropriate

  • Advanced settings menu now shows clickable arrows for settings with more than two values

  • Wording change on advanced settings menu: "Interrupt movement when changing rooms" -> "Interrupt movement after room change"

  • Added menu sound effect for deleting rooms, worlds, replays, and player data

  • Minor tweaks to other menu sound effects

Editor:

  • Editor now hides active mouseover states when opening pause menu, world map, etc.

  • Tile coordinates are now shown when choosing room test start position in the editor

  • Added editor option to start with room clear when testing a room

  • When no changes have been made, "Save and Exit to Main Menu" now reads "Exit to Main Menu", and the "Save Changes" and "Revert to Saved" menu items are disabled

  • Added scrollbar to world description edit screen

Source

Steam News / 24 November 2024

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