Full notes
Full Leaf's Odyssey update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Maps
Leaf's Odyssey changes
Bugfix:
Fixed bomb bug reorienting inconsistently when being carried
Fixed sliding push blocks being stopped by some ground-level blocking entities (block barrier, pillar, monster) while elevated
Fixed statue rubble and stepping stones not carrying over assigned marks from the entities that created them until performing an undo action
Marks are now shown when viewing a room's initial state
Undoing to the beginning while testing a room in the editor no longer clears keys and waypoint activations given by test parameters
Replays created during room testing now correctly preserve test parameters (starting key inventory, etc.)
When a replay is imported or renamed, player data is now immediately saved to disk, fixing reverting of imported/renamed data if the game is exited without having done another player-data-modifying action
Fixed I-beam cursor persisting after unpausing from Marks and Notes screen
Fixed bump sound and animation not playing when bumping a wall from a moving block
Graphical:
Tile corners around mixed space, pit, and sky tiles are now rounded in more cases
Fixed overlapping tile highlights when mousing over a monster stack in a room with monster gates, or a monster gate in a room with monster stacks
Fixed incorrect layering of open doors and trapdoors in editor view
Added a visible glow to indicate when an entity is being affected by pacific floor
Revised title screen background graphic for better lighting and model detail
Interface:
Added scrolling to world map for worlds large enough not to fit onscreen all at once
Added scrollbar for long world descriptions on world selection screen
Added a button to instantly skip the end of an active replay
Rearranged playback controls for replay mode to accommodate skip to end button, also adding a clickable reset button
Tile coordinates are now shown to the right of the room title when mousing over a tile during gameplay
Directional navigation while previewing rooms is now animated
Clicking on menu items now sets the clicked item as the selected one for keyboard/gamepad input, where appropriate
Advanced settings menu now shows clickable arrows for settings with more than two values
Wording change on advanced settings menu: "Interrupt movement when changing rooms" -> "Interrupt movement after room change"
Added menu sound effect for deleting rooms, worlds, replays, and player data
Minor tweaks to other menu sound effects
Editor:
Editor now hides active mouseover states when opening pause menu, world map, etc.
Tile coordinates are now shown when choosing room test start position in the editor
Added editor option to start with room clear when testing a room
When no changes have been made, "Save and Exit to Main Menu" now reads "Exit to Main Menu", and the "Save Changes" and "Revert to Saved" menu items are disabled
Added scrollbar to world description edit screen
Source
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