HomeGamesUpdatesPricingMethodology
Steam News28 May 20251y ago

Version 1.0.15

Bugfix: While inputting a replay, it's no longer possible to travel to an unvisited waypoint Fixed possible infinite loop when attempting to skip to the end of a replay that desyncs before completing Fixed an issue on L

Full notes

Full Leaf's Odyssey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes0 additions4 changes4 removals
  • Gameplay
  • Fixes
  • Compatibility
  • Performance
  • UI and audio
  • Maps
fixedBugfix:
removedWhile inputting a replay, it's no longer possible to travel to an unvisited waypoint
fixedFixed possible infinite loop when attempting to skip to the end of a replay that desyncs before completing
fixedFixed an issue on Linux that could cause mouse events to stop working under specific circumstances with system uptime greater than 49 days
fixedFixed incorrect player facing direction when holding three movement keys at the same time
fixedFixed new replays being saved for every exit of a room that never had any monsters

Leaf's Odyssey changes

fixedBugfix:
removedWhile inputting a replay, it's no longer possible to travel to an unvisited waypoint
fixedFixed possible infinite loop when attempting to skip to the end of a replay that desyncs before completing
fixedFixed an issue on Linux that could cause mouse events to stop working under specific circumstances with system uptime greater than 49 days
fixedFixed incorrect player facing direction when holding three movement keys at the same time

Bugfix:

  • While inputting a replay, it's no longer possible to travel to an unvisited waypoint

  • Fixed possible infinite loop when attempting to skip to the end of a replay that desyncs before completing

  • Fixed an issue on Linux that could cause mouse events to stop working under specific circumstances with system uptime greater than 49 days

  • Fixed incorrect player facing direction when holding three movement keys at the same time

  • Fixed new replays being saved for every exit of a room that never had any monsters

  • Fixed potential replay corruption after loading a save in a room that was modified since last exiting the game

  • Fixed multiple crashes that could occur from unusual/malformed world or save data

Interface:

  • Pausing to return to the restore/replay screen while viewing or inputting a replay no longer invokes preview mode on the current room

  • One-way ladder connections are now revealed as known-but-unvisited rooms on the world map

  • Player data screen now automatically scrolls to the selected player when opened

  • Fixed incorrect mouseover highlight on marks and notes menu

Replays:

  • A replay is now automatically saved when exiting a room on the first visit, or after making a persistent state change (collecting a key, opening a door, or activating a waypoint)

  • Restoring to the end of a long replay in a complex room is now approximately 2000% faster

Graphical:

  • Fixed flowers being overlapped by hot coals spillover from the north

  • Adjusted minimap icon animation for uncollected keys to be more subtle

Editor:

  • Undoing a music change while the editor is set to play the current room's music now updates the playing music immediately

  • Fixed entity directions getting rotated the wrong way when rotating a selection clockwise

  • Stacked entities' facing directions are now updated when flipping or rotating a selection

  • Flipping or rotating an entire room no longer causes mechanism wiring to point to invalid locations

  • In most cases, mechanism wiring connections are now preserved when moving or transforming a selection containing toggle switches, pressure plates, or sacrifice altars

  • An error message is now shown if reverting a world fails due to the file having been removed or modified while the game is running

Source

Steam News / 28 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.