Full notes
Full Leaf's Odyssey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Compatibility
- Performance
- UI and audio
- Maps
Leaf's Odyssey changes
Bugfix:
While inputting a replay, it's no longer possible to travel to an unvisited waypoint
Fixed possible infinite loop when attempting to skip to the end of a replay that desyncs before completing
Fixed an issue on Linux that could cause mouse events to stop working under specific circumstances with system uptime greater than 49 days
Fixed incorrect player facing direction when holding three movement keys at the same time
Fixed new replays being saved for every exit of a room that never had any monsters
Fixed potential replay corruption after loading a save in a room that was modified since last exiting the game
Fixed multiple crashes that could occur from unusual/malformed world or save data
Interface:
Pausing to return to the restore/replay screen while viewing or inputting a replay no longer invokes preview mode on the current room
One-way ladder connections are now revealed as known-but-unvisited rooms on the world map
Player data screen now automatically scrolls to the selected player when opened
Fixed incorrect mouseover highlight on marks and notes menu
Replays:
A replay is now automatically saved when exiting a room on the first visit, or after making a persistent state change (collecting a key, opening a door, or activating a waypoint)
Restoring to the end of a long replay in a complex room is now approximately 2000% faster
Graphical:
Fixed flowers being overlapped by hot coals spillover from the north
Adjusted minimap icon animation for uncollected keys to be more subtle
Editor:
Undoing a music change while the editor is set to play the current room's music now updates the playing music immediately
Fixed entity directions getting rotated the wrong way when rotating a selection clockwise
Stacked entities' facing directions are now updated when flipping or rotating a selection
Flipping or rotating an entire room no longer causes mechanism wiring to point to invalid locations
In most cases, mechanism wiring connections are now preserved when moving or transforming a selection containing toggle switches, pressure plates, or sacrifice altars
An error message is now shown if reverting a world fails due to the file having been removed or modified while the game is running
Source
Changelog.gg summarizes and formats this update. How we read updates.
