Full notes
Full Leaf's Odyssey update
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What changed
- Gameplay
- Fixes
- Balance
- Performance
- UI and audio
- Maps
Leaf's Odyssey changes
Mechanic changes:
Statues elevated above pacific floor are no longer unable to be awoken. Previously, the effect of the pacific floor was incorrectly applied at elevations other than 0.
Fixed a tiebreaking issue that caused bomb bugs fleeing equidistant monster blocks to have different east/west preferences when Leaf is standing between the bomb bug and a monster block to its north, compared to not seeing a monster block to its north at all.
Bugfix:
Clearing a room on turn 0 by entering in a position that erases the only monster no longer behaves as though the room was clear before entry. Previously, the minimap did not show the checkmark indicating a newly cleared room, room initial state view could show incorrect object positions, room clear replays would not automatically save, and saved replays did not reflect the room's newly-cleared status. Replays saved before this version will still be incorrect, but new ones will now save correctly.
Replays that desync on waypoint travel no longer cause the turn index to change, which previously allowed inputting invalid moves after undoing a desync
Replays that desync on room exit no longer leave the room-exiting move in the redo buffer, which previously allowed Leaf to exit the room boundaries without changing rooms
Fixed ladders and waypoints not displaying their usual one-way warnings when traveling to a location occupied by a stack containing push blocks
Fixed a crash when clicking certain regions of the sidebar during gameplay
Fixed a crash when importing malformed world data containing zero rooms
Interface:
When viewing room initial state, the sidebar minimap now shows icon overlays matching the room's initial state
The Show Room Initial State input now works on the map screen, showing icon overlays on all rooms matching their initial state
Waypoint menu now interrupts key repeats when reaching the beginning or end of the list. Wrapping around requires a new keypress.
Fixed a minor inconsistency in the list order of objects inspected while occupying the same position and elevation
Adjusted truncation threshold for very long room names on the win game screen to reduce text overlap with time spent
Room adjacencies that are blocked completely by permanent, impassable obstacles (trees/bushes, fences, or lampposts) are no longer revealed on the world map
Attempting to set a checkpoint on turn 0 (which has no effect) no longer plays the checkpoint set sound
Tweaked word wrap threshold for room name in waypoint menu
Graphical:
Adjusted layering of "Cannot travel elsewhere" message in waypoint menu to be drawn on top of same-room waypoint arrow if present
When a signpost overlaps a ladder or waypoint, the interact prompt is now drawn behind the sign's text instead of in front of it
Editor:
Player start position can no longer be erased by holding shift and right clicking
Keyboard shortcuts are no longer ignored when caps lock is on
Source
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