Full notes
Full Leaf's Odyssey update
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What changed
- Gameplay
- Performance
- Fixes
- Maps
- UI and audio
- Compatibility
Leaf's Odyssey changes
Tower of Destiny room changes:
- ColosseumAdjusted layout to reduce dead end solution paths
High Ground: Replaced flying snake with bomb bug
Bugfix:
Fixed a crash when a multipush block slides into an exploding bomb bug
Fixed bomb bug mysteriously reorienting after moving in some circumstances
Fixed monster gate leaving things on top of it floating in the air under some circumstances
Fixed monster block incorrectly preventing ladder/waypoint travel while pacified
Fixed a bug where a key shadow could be picked up and carried by Leaf under specific circumstances
Fixed display and performance issues in waypoint menu when a very large number of waypoints are active
Fixed inability to preview rooms visited on a previous playthrough but not the current one
Fixed minor graphical oddities when traveling to a waypoint in the same room
Fixed possibility of objects being left floating when traveling to a waypoint in the same room
Fixed end-of-game summary showing unvisited rooms in clear order graph sort
Mechanic changes:
Keys can no longer be collected on turn 0
Waypoints can no longer be activated on turn 0
Leaf can now travel to the waypoint he's currently standing on when doing so would affect the room state
Quality of life:
Pacific floor effect now plays when ladder travel is blocked due to being pacified
Using keyboard or gamepad input to change floors in the map view no longer repeats the action while held
Using keyboard or gamepad input to navigate between rooms in preview mode no longer repeats the action while held
Uncleared rooms are now shown in a different color on the win game screen graph
Rooms cleared in single room mode now save a replay automatically
Replays saved when stepping on the goal tile now use a different default name than replays saved on room exit
Select World screen now ensures that the selected world is visible when the menu is opened if the list is long enough to scroll
When the journal has new entries, the first new entry is now selected when its category is opened
Room previews can now be opened from the end-of-game summary
When the player is completely idle in a room for more than one minute, Leaf goes to sleep and timekeeping measurements pause until another input is made
Replays now pause for a maximum of 5 seconds per input during playback, regardless of how long the player paused before making an input on that turn
Reduced audio latency on Linux
Graphical:
Added shadows to walls and cliffs
Adjusted wooden fence southern vertical boundary to be in the correct perspective
Adjusted terra key sprite to look less square
Editor:
Minor sprite layer order fixes (ladder + signpost, toggle floor + hot coals)
Push blocks can now be placed on top of block barriers
Player start position can no longer coexist with walls, obstacles, monsters, and other solid or dangerous things
Starting a room test with Leaf inside a monster now erases that monster, using the same logic as entering at a room edge containing a monster. (Note that this does not apply to statues, which block room entry entirely while alive)
Source
Changelog.gg summarizes and formats this update. How we read updates.
